(Codename: Crimson) |
Quick disclaimer: If you're wondering what the "codename" is, it's just something I will be doing when I push out major updates/fixes. Easier for me to keep track of backups and all. Fixed:
Added/Edited:
AI Bot Dev. (v1.61):
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Fixed Fixed bug where the bot would display a totally wrong Match time in the console channel. This was due to the new TimeKeeper variable that was created in the last patch. Fixed bug in !admin endcard. It wouldn't write the HTML card properly. Also, fixed small typo in the ending message for the !admin endcard. (a HTML to an HTML) Fixed bug where when doing !admin endcard, the original HTML file would stay in the main folder and that would glitch the main Episodes List. Fixed bug occuring on pictures that start with "|" character, i.e |The_Rock|. His nick would cause a glitch in the roster perl script. Fixed the Tag Team "Last Challengers" bug on the Champions Panel (where it would only show one of the challengers). Fixed some Last Ride match type bugs. Added/Edited: Re-established uplink for FTP auto upload card. Added "Custom Managers" to a separate .ini file for better data management. Added !Managers command. View entire active managers list. Added Managers settings for !Admin. Admins can now set Custom Managers as Active or Inactive. Added Stable settings for !Admin. Admins can now set Stables as Active or Inactive through the !Admin command line. Changed the date format for the card HTML auto generated file. This was done for better data management in the cardvault folder. Added Quick moves list to !Moves command, so people that aren't on Windows or mIRC, can still have a few moves if they need it. Edited the #1 Superstar website panel to fit in a bit better with the current website theme. (Fixed alt title for the picture link as well). Edited the TOP WOTM / Top10 & #1 Stable website panels to fit in a bit better with the current website theme. Edited and fixed a few HTML errors in the Champions Website panel. Created custom website pages for each iTNA Championship so it can be accessed easier through the main Champions Website panel links. UltraViolent belt is now excluded from the Best and Worst Champions Awards page. Edited and fixed a few HTML errors in the Trophy Cabinet/Awards panel. Edited and Re-Aligned the Trophy Cabinet/Awards panels + edited the hyperlink colors. Updated the Last Ride moves from the FTP. Added "Close doors" options for when you just want the doors to be closed. Different than Shutting the doors with the opponent inside to win. Modified the Last Ride match so that you can't try to win before your opponent is under -250hp and before using the hearse to do some damage, including from the top of the hearse bonnet. Updated the Help section for the Last Ride Match type. |
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Fixed Fixed WOTM command from !admin command line. Fixed bug where you couldn't buy CustomManager from the Marketzone. Fixed !admin user command line. It wouldn't work properly. Fixed !admin endcard. Added/Edited: Added "Module Management" for easy admin. Easily activate/deactivate modules through refbot commands without modifying core code. Module management will be available through the new !Admin command line. Turned "Event Bonus Points" into a module. This module will be deactivated starting from this patch (until further notice). Made it so that you only get bonus points for a TV/IPPV match. The bonus points number will only be higher if the TV/IPPV is a MainEvent. i.e 1 bonus pt for a TV Match. 2 bonus pts for a Main Event TV, 2 bonus pts for an iPPV match. 4 bonus pts for a Main Event on iPPV. (You still get extra bonus pts for Title wins and still lose for Title losses) Changed "Show" match tag to "TV" match tag. SHOW will still be recognized if used by mistake but it will be logged as "TV" match. So when setting a match now, if it's a "show" match you should use "TV" instead. i.e !match regular 1on1 p1 p2 crowd/on none none interference:random TV or TV.Mainevent. Moved the "Match time" message line into its own variable and it will occur eariler in the match ending sequence, like after Match Rating, making it a little smoother. Changed colors for !admin command. Modified help message to be a notice on !admin triggering. Did single color scheme for !admin commands. Renamed addmoney to givecash and delmoney to takecash in !admin commands. Tested ALL commands in !admin just to make sure they work properly. Created !modules command to see the active/inactive refbot modules. Moved most of it from the !federation command. Added !admin command line for bot PM as well. Channel will now be moderated(set +m) only if the match is TV/IPPV match. Otherwise, it will remain as such. |
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Fixed Fixed bug where the bot would glitch on the match stopping variable due to new stuff being added there for Managers and NPCs. (Thanks to JizZy). Fixed bug where ArmWrestling wouldn't add/remove the specified points. (Thanks to Tamjuk) Fixed small typo for Betrayal perk activation message. (Thanks to Tamjuk). Fixed small typo for UltraViolent match. Fixed some colors in the match as well. (Thanks to Tamjuk) !addwotmpoints stopped working due to conflicting trigger for the WOTM months wins trigger. Wotm win count wasn't reading properly. Fixed. After each WOTM reset, it will be added to your stats. Fixed "aquiring" typo. (Thanks to Tamjuk for pointing it out) Fixed a bug in Achievements. Where it would glitch the entire ending of a match if TheIcon,FranchisePlayer,TheMainEvent or MRBfg were achieved. (thanks to tamjuk & eneru) Added/Edited: Added gender recog. for all admin commands. Added special redirect links for i-tna.net pages so that refbot won't have to display a full link but rather just a small sub domain. i.e instead of https://i-tna.net/viewpage.php?page_id=5 it will be just i-tna.net/rankings !newpoll trigger edited message and colors. All admin commands will now be under one trigger - !Admin After Eneru found this glitch while being the CITV holder. I made it so that the CITV contract holder, needs to activate the CITV as you would do with any perk via !activate CITV, in order for the cash in to be proper. The problem was that if a CITV contract holder would get an itna title shot, the bot would instantly think that the CITV holder just cashed in, when that was not the case. (This is free to activate it, you don't have to buy it. Anyone can "activate" CITV but if they're not the holder of CITV it won't have any effect. Edited the tips with the new link subdomains. |
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Fixed Fixed !AutoBot boiler room bug where if the user would try to use !AutoBot BoilerRoom, the AI bot wouldn't set the match properly. - Thanks to Vegeta for this bug report. Fixed bug where the AI bots would try to use taunt moves and nothing else, after doing all their allowed taunts per match. - Thanks to Tamjuk for this bug report. Fixed bug where when a player would use a Mist manouver and the opponent would randomly dodge it, the effect of the mist would still be on. -Thanks to Josh for this bug report. Fixed bug where you weren't allowed to wake up the referee in a Pure match. -Thanks to Eneru for this bug report. Fixed bug where you could continue whipping into the referee in a Pure match if you'd do a finisher before trying a whip. -Thanks to Eneru for this bug report. Added/Edited: Added Manager-Client cash prize. You will gain cash if your signed NPC (client) wins show/ippv matches. Cash sum will change depending on what TV or iPPV and if it is a main event or not. -Thanks to Josh & snug00r for this idea. Added Kings of Trios to the "Title Palmares" from the !InfoStable trigger. Added Kings of Trios and X-Games to the Stable bios auto generated page. Added extra notice information for NHB and other ring side environment match types for when players are in different positions (in or outside the ring). |
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Fixed N/A Added/Edited: Entrance message has been modded. - From now on iTNA users won't be able to add their own shitty entrance messages. Ref-bot will simply generate one for them using the info they added in their bio page via !bioadd. The !entrance regular/tag commands have been removed from public use. |
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Fixed Hall of Famer Greet message - The Hall of Famer greet message will stop showing when the user is also a champion. It will either message that you are champion or if you don't have any titles and you're hall of famer will message the regular hall of famer message. Added/Edited: N/A |
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Fixed N/A Added/Edited: Title list modded. - !titles will now show a different titles list than usual. |
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Fixed Stable Tag fixed - The stable tag in the greet message of the ref-bot will stop apperaing "blank member" when the repsective user logins if he doesnt have the stable set in his bio. From now on the tag will ONLY show if the user has set his stable in the bio else it wont specify it. Added/Edited: N/A |
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Fixed Tag Team title win bonus points - Fixed the bonus points for wining the tag titles. From now on both players that won the tag team titles will recieve the bonus. Added/Edited: Tag showing bonus points - Added a tag that shows when the players win titles that they also recieve bonus points for that. !stats command divided in half - Added an aditional command due to dividing the !stats command in half. From now on !stats will only show STATISTICS of a certain users, how it should've show and the rest of the crap information was added to the !info !topstar command added + others - Added !topstar command and little mod to !top3 command. Also !top20 command is now disabled due it creating way too much flood, to check the whole rankings people can just go on the website |
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Fixed N/A Added/Edited: Admin notification - Each time a user does his show/ppv match, ref-bot will notify the owner/admin of the bot via pm about specification on the match results so the admin can update the card. New roster design - Users.cgi has been redesigned to display all wrestler's pics in thumbnail form on the list. Added "Last Challenger" info for each title in the titles list, also added links to the respective users. |
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Fixed N/A Added/Edited: New Top10 file generated by refbot - I wrote a full file that is generated by refbot into a .php. In it you will find the top 10 wrestlers in iTNA, with picture, ranking, matches and points. New Top5 file generated by refbot - I also wrote a full file that is generated by refbot into a .php. In it you will find the top 5 wrestlers in iTNA, with picture, ranking, matches and points. The iTNA Lottery system has been changed and re-writen - I changed the iTNA lottery system to a more easy to handle system. The lottery now is fully automated, will trigger itself at 23:50 sunday to announce the weekly winner and then re-start itself for the next week. It also generated a .php file in which it will write all the lottery info. Console added - For security reasons, i added a console system on the bot, in which the bot reports everything thats going on, in it's query, show/ppv matches, !stop commands, !update commands and several other commands to the iTNA console channel, where the iTNA Staff members monitor everything. |
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Fixed N/A Added/Edited: Top5.php - Modified the Top5 list so it can blend better with the website. Also fixed it's code a bit. The Top10.php has been removed and will not be generated from now, since i find it not useless! Titles.php - Full re-write of the titles list. Contains champ roster pic, belt pic and all infos you need on the belts. MainChamps.php - Wrote a new .php that displays on the website front page the two main champs. Match Reports - Full re-write of match reports file, adding a # infront of every match and displaying the Match rating also, with cool colors on the stars and shit like that. Show Match Reports - Will generate a file only with regular shows (like HaVoc or Anarchy) Match reporting. iPPV Match Reports - Will generate a file only with iPPV Match reporting. #1 Superstar Website Panel - Will generate a panel that will be updated each !update on the website panels side. Bio HOF Panel - New panel added to every HOF'er bio page. It's auto generated. Card Script - Modified the card script so it only displays the current active card in the "Event" section of the topic. If the Event states "Anarchy" for example, users can only use !Card Anarchy. Card Percentage - Added card pergentage script to our card script courtesy of nettocash. |
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Fixed N/A Added/Edited: Stables System - Proud to announce that I finished the all new stables system. All auto and self-writable. No more going to admins to add your stable or edit it, you can now do it yourself! You can register/create our own stable, edit it, transfer ownership, invite people in your stable, delete it, kick people out of it and much much more! Uptime script/Trigger - Now regular users can view the bot uptime via !Uptime trigger! Stables Ranking System - Ranking of each stable via stable points. Small informational trigger - Type !Accounts to see how many are in the database. Stable Rankings Page - Self Generating Stable Rankings page for the website. On going currently booked card - Self Generating currently booked card page for the website main page #1 Stable panel - Self Generating #1 stable panel for the website. |
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Fixed N/A Added/Edited: Titles/Champions List - Self Generating Championships list with champions and other infos edited to look better. Style of Wrestling - iTNA Ref will now record every move you make and depending on the moves you do during a match, the bot will preset a wrestling style on your account. If you use Hardcore Moves like : Chair, Kendo Stick ect (weapons in general) you will have your style set as Hardcore Wrestling If you use Highflying Moves like : five star, 450 splash ect (Cage matches, Cell and Ladder matches will add to your Highflying percentage), you will have your style set as High Flyer. If you use Regular Moves like: small moves, small medium and medium moves, you will have your style set as Pure Wrestling. If you use Technical Moves like submissions then your style will be set as Submission Specialist. Bot Access Levels - We changed the bot access levels in iTNA. From now on we will have the following access levels: - Coder (This level can basically do anything in refbot, but this is strictly for the ones that will work on the bot's code). - General Manager (Similar like the coder access, with few commands removed that are only for coding purposes) - Assistant Manager (Can edit and write cards, pause, stop, CAN'T delete cards or suspend accounts). - Normal access (Every user's account has this level, it's for regular use of the bot, like matches and other user's interface triggers). - None (No access) - Suspended (Obviously). |
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Fixed Full Update trigger - Update trigger is now fixed! Users entrances - Custom entrances for players have been entirely fixed and are without glitches, they feature bio infos, stable (if any) and title (if champion). 5star bonus points - The 5 points for the 5star matches are now auto added by the bot. Fixed. Added/Edited: Wrestling Style Display - Now users can check their styles status to know what they should work on to change their style Wrestling Style Reset - Users can reset their wrestling style any time now via !ResetStyle !CardUpdate / !RosterUpdate / !AlumniUpdate / !Mircstats - Individual update triggers for smaller data packages. Titles Interface Page - The titles page got a re-do. It looks slicker and doesn't have anymore glitches/bugs in the html code. Color Scheme - Color scheme and few refbot messages have been modified. Stable Script - The !stables trigger that displays the list of the registered stables will now show only the actual members of said stable, without the "VACANTs". |
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Fixed !info trigger - Small fix on this trigger, you can now just use !info to see your own infos on your account. Flaming Table Match - Flaming Table match type has been entirely re-written and fixed! It can be safely used in card/ipps. Buried Alive Match - Buried Alive match type has been partly re-written and fixed. it ca be safely used in card/ippvs. Added/Edited: Stable Script - The !stables trigger that displays the list of the registered stables will now display a TagTeam Champions tagword to whoever is champion. !infostable trigger - Coded a !infostable trigger that will now display a stable's information's and title palmares in the main channel. !bioadd Aligment - Users are now allowed to add only three types of alignments to their biographies. Face, Heel and Tweener. Character for bio - Users can now add their character for their bio and !info display. Roster pics and themes will be made by admins by using the character users pick. Preferably a Wrestling Character. Gimmick for bio - Users can now pick a gimmick for their character/account. !Help trigger - Coded a !help trigger for users to use it incase they get stuck in a match type or they don't know what exactly they should do. |
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Fixed Elimination Chamber bugs - Fixed match starting without all 6 players being in the match. Restricted submission holds. Fixed, you can't do normal moves on the opponent if he climbed the structure. Added/Edited: !infostable trigger - Modified the !infostable trigger to show in the Title Palmares list, only the titles that the actual stable members won. Not the "0's". New Championship. iTNA Patriot Championship - This isn't just any championship. It's a custom belt for users. They can set a nationality on their account and the belt would display their nationality + champion on channel entry. Plus they can set a desired custom color on their title name text. Bio feature Nationality - Users that want to add a nationality will be limited to actual nationalities that can be found on www.i-tna.net/Nationalities.txt Elimination Chamber - New fully coded Elimination Chamber match. |
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Fixed Hell in a Cell Moves bugs - Fixed the match's outside the ring moves that werent working. Fixed Cell top moves and updated them in the official dialog list. Fixed some other minor bugs in the text code. Steel Cage bugs - Fixed the annoying double messaging when falling from the steel cage. Ultimate X bugs - Fixed the issue where you couldnt kick your opponent off the structure until the kicker ould be at position 4 and the reciever would be at position 3. Now you can kick your opponent no matter what position, as long as they are exactly below you. TLC (Tables, Ladders and Chairs) match type fixed - The concept behind this is to put your opponent through a table and then climb the ladder and retrieve the object above the ring (Briefcase(contract) or Title belts). Fixed glitches on Casket match - Fixed some known glitches on the casket match. It can now be used on official matches. Fixed lag between bouts on 2/3 Falls and 3/5 Falls matches. (Hardcore, Regular, Knockout) - Fixed the long standing bug where the bot would freeze between the falls of the matches. Added/Edited: Ultimate X new move. - People will now be able to use /me spears dangling opponent while on level 3 or 4 of the structure , on their opponent if he's holding the hanging X object or the hanging briefcase. This will have a 1/3 probability success rate. You'll either both end up down on the mat or just the one that executes the manouver. It's basically a critical move. Ultimate X match info - Added extra informations on the match info so people can get an idea what's going on during the match when they type !match. Added "CONCHAIRTO" move to the TLC match type - Players can now execute a conchairto on their opponent in a TLC match. They Can do this Three times only though! Patriot Title - Now everyone's custom Patriot Title will also display on Entrance Message at the start of the match and in the titles list! |
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Fixed Small Bug on Stables System - Fixed the bug on the stables system that if the two opponents in the match are from the same stable, the bot takes the points but never adds them back. Last Ride Match - Completely re-wrote my old Last Ride match type. With new moves and no glitches. You can now do Tombstones on the hood of the hearse, you can chokeslam your opponent off it, you can do a running bulldog off it. It can also be used as a weapon via slam into the body for the hearse or climb on it and smash opponent's head into the windscreen till you break it! Small Bug on No Holds Barred Match - Fixed the bug on the NHB match where the bot would glitch over Player2 making a springboard moonsault. It was setting a $null variable. Fixed now. Bug on Division and In-Reach - There was a miss spelled variable in the Division script that was causing it to not set the division when someone goes up or joins the channel. That caused the In-Reach to glitch too as they are co-related. It's fixed now. Also fixed some odds numbers on climbing up on the Hearse, some people found it difficult to do so. It's easier now. Have fun! Suicide trigger !roulette - Upon using !roulette on our AI bot (Suicide), the bot would set the match but would play or reply to the match. It's not fixed and can be used. Suicide small glitch - Once in a while our AI bot (Suicide) would glitch upon pinning and would not do anything else but PIN. So people used to wait for it to miss it's move so the match could continue, well, that bug has been fixed. Enjoy. Small Cage Exploit - When a cage match was being set, the bot would set the cage door closed. So anyone could just use /me exits cage and would win the match without even opening the doors. Added/Edited: Stable Script - Stables name has been restricted to only 15 characters now. For security reasons. Titles List - Titles list will now display the stable name of the tag champs. (IF THE ARE BOTH in the same stable). GENDER - From now on users can define their gender in the game. They can pick between MALE or FEMALE. Depending on what gender they have, iTNA-Ref will message accordingly to their gender as it will show in the examples down below. THIS DOESN NOT AFFECT GAME PLAY IN ANY WAY! It's just for the bot to stop saying "He or Him or His" to a FEMALE or vice-versa. !titleinfo trigger - From now the !titleinfo trigger will also display information on which events/ippvs, have the titles been won and last defended on. New Last Ride match Move - Now, users can do a FROGSPLASH from the bonnet of the Hearse, onto their opponent, ONLY if they are in the right position (that is, YOU ON the Hearse and your opponent OFF the Hearse, on the ground). Ambulance Match - Ambulance match has now been added. The ambulance is at the ring side , you just need to open it's doors, put your opponent in and drive off out the arena with your opponent in the back of the ambulance! You can do all sorts of moves on the Ambulance and use the Ambulance as a weapon to hurt your opponent. Have fun! Tuxedo Match - Tuxedo match is a match type where both you and your opponent are dressed up in Tuxedos and in order to win you must rip off every item of clothing from your opponent. In Total of 5 items: Tuxedo Jacket, Tuxedo Vest, Tuxedo Shirt, Shoes and Tuxedo Pants. Punjabi Prison Match - Punjabi Prison is a match type that consists of two large bamboo cages. The first being four sided, while the second has eight sides surrounding the first. The inner cage has a rattan sticks door on each of its sides, with a referee standing by to open them at a wrestler's request. Each door may only be opened once and is only allowed to remain open for twenty seconds, after which it is padlocked. Should all four doors end up locked before the wrestlers escape, they are forced to climb out over the top, where the bamboo is fashioned into spikes To win this match type you'd have to climb or escape the 1st bamboo cage and then climb the 2nd bamboo cage and touch the floor on the other side. You can use the cages as a weapon by throwing your opponent into the rattan sticks cages. There is also a special move in the inner bamboo cage where you can spear your opponent through the bamboo rattan sticks cage walls into the 2nd bamboo cage. You can use "!MATCH" trigger during the match to check your current position and to check aditional match informations that will aid you in your victory. |
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Fixed Small PunjabiPrison bug - When Climbing the Cages in Punjabi Prison match, at the 4th level your opponent would fall down cause no longer can hold even though he would be down and not on the cage. It's fixed now, Small Flaming Tables bug - When referee would be down and you'd put your opponent through the flaming table, and the refere wouldnt notice because he is knocked out, you could infinitely put opponent through flaming table without having to get another table, set it and light it up. FIXED. Pole Match - When someone was on the turnbuckle, the other player could use normal moves on his opponent. That was fixed. Also when ref was down the match would glitch at the end. That's fixed too now. Enjoy 5-Star match bug - The bot was adding 5 star matches points for players even though the matches were non-show and POINTS:off. Had to fix that one. Matches would glitch at the ending part because the bot woulnt add the win/loss to a player if he wasn't in a stable. Therefor match would bug and no finish. Fixed that. Also Member5 and Member6 would not get points for their stable if they'd win. Fixed that aswell. Added/Edited: Stretcher Match - In the Stretcher Match, one wrestler must incapacitate their opponent to such an extent that they are able to get them onto a stretcher and roll them to the finish line; usually past a line at the top of the entrance ramp. It cannot end in a pinfall, submission or disqualification. New trigger added to the AIBOT(Suicide) - "!BiggestLoser" - !biggestloser will display the person who has the most losses against Suicide (The AI BOT). System is completely automated and as soon as someone reaches more losses than the actual biggest loser, the script updates. Added a new mod to the stables system. "Former Members" - on !infostable, iTNA-Ref will now display the former members of the stable too. As soon as you kick a member or the member leaves by himself, he will be added to the Former Members list of the stable. WOTM Script - We now have an automated WOTM Script. It will automatically add WOTM points to your account and also take them away if you lose. You will get 2 WOTM pts if you win a SHOW match or you could lose 1 WOTM for losing a SHOW match. This will come in handy for the X-Wars GM as he is the one taking account of the monthly WOTM. The WOTM script also has an website interface where users can check the current standings. The GM will have to reset the WOTM monthy after each IPPV. Prison Match - I modified the prison match so that when the first person is eliminated and you go into the 2nd chamber, you and your opponent have 80 and respectively 85 HP. So it's fair now. 4 out of 7 Falls Match - It's like 2/3 Falls and 3/5 Falls. Tables 2 out of 3 Falls Match - It's like a regular 2/3 falls but with tables. Tables 3 out of 5 Falls Match - It's like a regular 3/5 falls but with tables. Regular TagTeam 2 out of 3 Falls Match - It's like a regular 2/3 falls but with a tagteam. Hardcore TagTeam 2 out of 3 Falls Match - It's like a hardcore 2/3 falls but with a tagteam. Regular Tag Team Submission Match - One must tap out for the team to lose. Win only via submission. Basically, 1on1 Submission but with Tag Teams. 10,000 Tacks Match - You must first slam your opponent on the thumbtacks in order to be able to pin and win the match. Asylum Match - Asylum is a match type where a chain link cage in the shape of a circle placed in the middle of the ring. Victory occurs only by submission. You can use the chain cage as weapon (drag, slam, throw), then when your opponent has lower Submission HP and is knocked out you apply a submission hold on him to win. Lion's Den Match - Lion's Den is a match type where the aim of the match is for a wrestler to knock out their opponent unconscious (KO) inside an octagonal cage. You can use the octagonal steel cage as weapon (drag, slam, throw). Stables System - I added two aditional slots to the stables. So you can now have up to 6 members in your stables. Now it will cost points to create a stable. 10 bot points. Think twice before creating useless crap. I also made the bot warn you that it will cost you 10 bot points if you create a new stable. I coded something that will now record all the wins/losses and match numbers for each stable and it will display that information while doing the !infostable |
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Fixed - Fixed "Former Members" section on the !infostable tag. - Fixed the table match ending message. (It wouldn't show up anymore). - Fixed a few display issues on the !top5 trigger. Last Man Standing Match - Modified the odds for the Last Man Standing match. It will take longer to beat your opponent in a Last Man Standing match, as per is only fitting for this match type. Along side the health difference, the odds are now doubled. Added/Edited: !infostable trigger - Now when you do !infostable the bot will also display the win/loss percentage on every stable. New Stables List Interface - Perl Code that will now display a stables list and database similar to the rosters list but with STABLES. I also modified the code so you can edit your stables informations like TagMove, Alignment, Quote, Banner, Manager, BioLine1, BioLine2 and Song. You can do so by going into iTNA-Ref query (pm) and type !stable edit. The bot will guide you from there. Moves Dialog v2.0 - Moves Dialog v2.0 , makes gameplay easy as hell! No more big ass dialog window! Ladder 3Way Match - We can now have 3Way Ladder Matches. - When someone is on the ladder, the persons that the attention is turned upon will push the ladder down with that person on it. Same will happen if two players are on the ladder and the third one enters. - If a player has managed to grab the briefcase/title, it wont matter if the third player will have attention turned upon him. He will instantly win. Ladder TagTeam Match - We can now have Tag Team Ladder Matches. - You cannot special tag out when you're on the ladder. Auto Pause Script - The Script where the matches were auto paused if a player would part/quit was removed due to alot of issues. Now if a player pings out or something happens and he doesnt pause, the other player needs to pause and wait for his opponent. An admin will decide what happens if the opponent hasnt showed up in 10 to 15 minutes. Ladder 4Way Match - We can now have 4Way Ladder Matches. - When someone is on the ladder, the persons that the attention is turned upon will push the ladder down with that person on it. Same will happen if two players are on the ladder and the third or the forth one enters. - If a player has managed to grab the briefcase/title, it wont matter if the third player will have attention turned upon him. He will instantly win. Show/IPPV points - I modified the way players will get extra points if they do a certain match type. They all got lowered down! To see the list please go to https://www.i-tna.net/forum/viewthread.php?thread_id=1664 Hardcore XTag - A match type similar to Hardcore X, but with Tag Teams. Lion's Den Tag Team Match - Two Tag Teams in a Lion's Den Cage. Do !Help LionsDen in #iTNA to read more about Lion's Den Match type. Lion's Den 3Way Match - Three Players in a Lion's Den Cage. Lion's Den 4Way Match - Four players in a Lion's Den Cage. Lion's Den Tag Team ELIMINATION Match - Two Tag Teams in a Lion's Den Cage. Match is Elimination-Style. Hardcore Tag Team Submission Match Type - A Tag Match where you need to win via submission. 2on1 Handicap Match - 2on1 Is actually playable and you could actually have chances of winning it, unlike before. The Team starts with only 2 finishers and 1 submission finisher, 50HP and 30 Sub HP. The Team can only do two regular tag outs in a match. However they can still do the Special Tag Move two times. Gauntlet Challenge Series Match Type (4way, 5way, 6way, 7way, 8way, 9way and 10way) - A Gauntlet match is a quick series of one-fall one-on-one matches. Two wrestlers begin the match and are replaced whenever one is eliminated (by pinfall or submission). After a predetermined number of wrestlers have competed in the match, the last person standing is named the winner. !showcard trigger - Added a trigger to better help the General Manager and Assitant Managers in editing/writting a card. Now they can use the !showcard trigger in the iTNA-Ref PM to see the current card in private, without flooding the main channel or people seeing their so called write botches. |
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Fixed !resume / !pause - There have been alot of issues with the !pause and !resume triggers but now they are sorted hopefully without any bugs. Now when someone pauses the game, only that person can resume the match OR a higher authority that has access outside the match to the trigger (i.e General Manager or Assistant Manager). Small TLC bug - Fixed small bug on TLC match where you couldn't get the ladder at all. Gauntlet bug - Fixed bug on Gauntlet match, where only Player 1 would recover his health back upon eliminating someone where Player 2 would keep his initial HP, thus making it impossible to go on without losing instantly. Small glitch on !autocard trigger - Fixed a small glitch on the !autocard trigger. When I was setting !autocard inactive, then the match ending would glitch and it wouldn't end properly. Thankfully I got to the root of it and fixed this small but annoying buggy. Bugs on ParkingLot and StreetFight matches - Fixed a bug on parkinglot and streetfight matches where you couldn't succefully pin if the ref would be shoved down. Added/Edited: Personalised TagTeam Move - Now if you do !stable edit TagMove !breakpin trigger for tag gameplay - The game play for tag team changes a bit as I added the !breakpin trigger to it. When a pin is in action your tag team partner has the opportunity to break the pin using !breakpin, he has three seconds to do so, so everyone needs to pay attention to the match. You can only do !breakpin TWO times per member. New Auto Pause Code - When players miss their move 6 times in a row, the bot will auto pause the match until someone resumes it. Anyone can. The bot will set mode -m and +m automatically upon pause and resume. Pure 1on1 Match - Pure 2/3 Falls Match - Pure 3/5 Falls Match - Pure 4/7 Falls Match - Pure Submission Match - Pure 3Way Match - Pure 4Way Match - Pure Triangle Match - Pure FourCorners Match - Pure TagTeam Match - Pure TagTeamElim Match - Pure TagTeamSub Match - Pure TagTeam2/3 Match A Pure match or "Pure Rules" is a match type where interference is not allowed, you cannot whip the referee / Shove the referee and you cannot break the pin in tag team matches. Weapons are not allowed at all. There is no DQ due to it being a traditional wrestling match. X-Cup Bio Display - Added WorldCup and X-Cup wins to each user's bio. Auto Card Update Script v1.1 - Yes, now the bot will auto update the card after a match is done. However it will only do this for the singles matches at the moment. !autocard trigger - Added !autocard trigger for GeneralManagers and higher access levels. The trigger activates or deactivates the auto card update incase something goes wrong. Auto Card Update Script v1.2 - Updated this particular script to actually specify who was champ aswell upon updating the card sheet. Street Fight 1on1 Match Type - * A Street Fight match is a match where wrestlers would supposedly wrestle in the clothes that they came into the arena with, rather than in standard wrestling gear. * Anything goes in this match type. * Weapons ARE allowed. Parking Lot Brawl 1on1 Match Type - * A Parking Lot match is a match where wrestlers would wrestle in a parking lot, making use of the cars surrounding them and any other object around. * Anything goes in this match type. Weapons are allowed. * You can also climb a vehicle and execute a splash off it onto your opponent. Auto Card Update Script v1.2.1 - Updated this particular script with a few codes. Fixed it to work on ippv tags aswell. Added color codes for each card name. Fixed issues with (c) tag on matches. |
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Fixed !rb uptime trigger - Fixed the !rb uptime trigger to show the acurate OS on the box, I also modified it's code a bit and changed it's accessibility to Normal Level Access. So everyone can use it now. Added a flood protection on the trigger too. Added/Edited: Iron Man TagTeam Match Type - It's IronMan, but with TagTeams. !patch trigger - Added !patch trigger for Coders and higher access levels. The trigger helps the coder patch in new patches and keep track of what he's doing in the core code. This code won't help anyone but myself but figured I should add it in this scripting log anyway. Championship Bonus Points - As you may know, whenever you win/defend a championship the winner gets bonus points. We have minimized the number of bonus points you will get now after winning/defending your championship belt and it goes as it follows: Modified the bonus for defending Tag Titles from 3 to 2 Modified the bonus for winning Tag Titles from 5 to 4 Modified the bonus for winning the iTNA and World titles from 10 to 6 Modified the bonus for defending the iTNA and world titles from 8 to 5 Modified the bonus for winning the IC title from 6 to 4 Modified the bonus for defending the IC title from 5 to 3 Modified the bonus for winning the X and Patriot titles from 4 to 3 Modified the bonus for defending the X and Patriot titles from 3 to 2 Championship Loss / Points Loss - From now on, if you will lose your championship belt you will also lose points. The points loss differ from belt to belt so it goes as it follows bellow: If you lose the iTNA and Heavyweight titles you lose 20 points. If you lose the Intercontinental title you lose 15 points. If you lose the X and Patriot titles you lose 10 points. If you lose the Tag Titles you lose 12 points. Street Fight 3way Match Type Street Fight 4way Match Type Street Fight TagTeam Match Type Street Fight TeamTeamElim Match Type Street Fight Ellimination Match Type |
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Fixed !breakpin trigger and tagentrance fixes - There was a huge glitch in the !Breakpin sequence which I took care of. The partner could !breakpin any time if he missed his time. I also fixed a glitch in the tag entrance where the bot would set a tag entrance to the two people who tagged even though they werent in the same stable or even in a stable. !vacate trigger - The !vacate trigger was bugged for years now. It's fixed. !breakpin script v2.0 - Fixed a few issues with the break pin script. -When you're pinned you could've !Breakpin yourself which wasnt right. -Fast pin for the other two players when in game. -Bug while ref is down, break pin would't work. Stretcher Match - Stretcher Match was severly bugged. I fixed it and changed it's odds to fit it better. Pole Match - I modified the match so retards can't climb the turnbuckle when the object has already been grabbed! Ambulance Match - I modified the match so you can't climb the ambulance unless your opponent is down. Match setup for Ultimate X, Last Man Standing and Buried Alive and Casket - If one of the players were injured, the match setting wouldnt give the other player the advantage. It is now fixed. Champ advantage for Intercontinental champion - Champion advantage wouldnt work for the champion if he was put as the #2 player. It's fixed now. Added/Edited: TLC TagTeam Match Type - We can now have Tables, Ladders and Chairs matches, WITH TAGTEAMS! Cage TagTeam Match Type - We can now have Cage matches, WITH TAGTEAMS! Special Tag Team entrances - If you and your tag mate are from the same stable you will get special tag team entrance when a match starts. It's fully automated and you don't have to set anything except your character's weight. Special Six Tag Team (trio) entrances - If you and your tag mates are from the same stable you will get special "TRIO" tag team entrance when a match starts. It's fully automated and you don't have to set anything except your character's weight. Modified the !breakpin trigger - Modified this to only work ONCE per player. No more two time !Breakpin per player. It was way too much. Flood Protection scripts - Added Flood Protection Scripts to !stats and !info triggers. !title trigger - The !title trigger will be used by higher levels to award a championship to a certain user. It will only work if said title is vacant. Roster page - The roster page and bios got a few mods. Between the change of backgrounds and colors, I added a few new things that will display on everyone's bio page from now on and that includes: Character Gimmick Wrestling Style 5 Star Matches Gender !WOTMLeader Trigger - Coded the !wotmtrigger to display the leader and the one that follows the leader in the wotm scoreboard. Account bio Page - From now on the bot will start recording what stable you'll be in and whenever you leave, get kicked or delete a stable, it will be added to former stables to your account. I tried adding whatever I remembered manually but from now on the bot will do that job and it will also display in your bio page account. Security Update - Added security codes to a few public triggers that were available to people even if they werent registered on the bot. |
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Fixed Stables System - Fixed a few glitches into the stables system as it follows: - Captains could not kick the 4th and 5th member of their stable due to a code error. - Made the stables code more smoother and leaner so the bot reads it with ease. - Added all the edit options to !stable info PM trigger. Auto Update Script - Made it work for X-Wars too. WOTM script - Modified some core code into it. SHOULD work fine... added an update script eachtime a match is done so its up to date every minute. Card Script - Modified the card script and fixed a couple small things in it Roulette Match - Roulette Match type has been fixed and it now has all the match types added to it. Patriot Script - The Patriot Championship script wouldn't display in the on-join welcome message if the current champion wouldn't have a nationalilty set, so now if the nationality isn't set it will, by default, display "iTNA Patriot Champion" without a blank space like before. Royal Rumble match type - Fixed a few bugs from RR v1.0 Modified the timer for player switch to a rand between 20 and 25 seconds. Modified the timer for entering the rumble from 60 seconds to 120 seconds. Fixed the glitch where you could activate the Battle Royal throw over trigger during Royal Rumble match. Royal Rumble match type - Fixed a few bugs from RR v1.1 Modified the Health reset. Fixed the Player Switch. Few more code glitches. Added/Edited: !infostable trigger - Modified this to display the "Former" members only if there is at least ONE former member in that particular stable. !infostable trigger - Modified this to display "None" in the title palmares if the stable has no title wins yet. Before it would display a "." character. !match trigger - Modified the structure of the !match trigger. Old School Tag Team - Added the Old School Tag Team match type where basically !breakpin won't be available. It will be just like the old Tag Team match. !help trigger mod - Added several other match types to the help trigger. More to come! Co-Captain option - Stable captains can now set their very own co-captain to their stable. The Co-Captains can pretty much do anything a captain ca do, except delete the stable, transfer their captainship to someone else, add another co-captain or kick the captain out. Edit Stable settings. Invite People in. Kick People out. Stable Points System - I have modified the system on which stables are awarded points. Before, everytime a singles match was done, the winner and the loser would win/lose points for their respective stables. Now, tag team matches count for points! Points awards have been raised as it follows: iPPV Mainevent tag win: 10 Show MainEvent tag win: 8 iPPV Win: 6 Show Win: 5 Singles wins will also be added to the stable as it follows: iPPV/Show Mainevents: 3 points iPPV/Show: 2 point Note that the usual message for winning the points WONT show on singles! Win/Loss numbers are also restricted to the show/ippv cards only now. Main events stat added to stables and it will be displayed in !infostable and later on in stable bio. Leaving a stable will cost you three bot points. Kicking a member will cost the stable 5 stable points. Stable Script - Added the option to remove the co-captain from your stable via /msg itna-ref !stable co-captain NONE Royal Rumble match type - Yep, the Royal Rumble is in iTNA. Enjoy !moves trigger - Added the Dialog moves link to the !Moves trigger. |
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Fixed Royal Rumble match type - Fixed a few bugs from RR v1.2 Fixed the player skip glitch when only one player was in the ring. Fixed the !resume and !pause glitches on the match. Now every RR timer pauses and resumes properly. Fixed the glitch where the RR trigger will also activate the BR trigger to throw. Few more code glitches. Royal Rumble - Trimmed the code a bit for better read of code from 722 lines to 526. Finally fixed the throw bug issues that was activating the battle royal trigger. Fixed a few messages into the core. Added "Eliminations" on the !match trigger during the Royal Rumble. +m is not gonna be activated during Royal Rumbles and all players will be voiced and devoiced upon stoppage. Fixed the display of finishers on !h trigger. (It used to display it as 5 no matter how many finishers were being used) Disabled any moves during the entrance of a player to avoid any further glitches. Stables Script - The bug where a stable would come back from inactive mode without an admin setting it, after a match, was fixed. HIAC Match type - The Drag and Slam moves were fixed. Now you can use them /me drags face cell or /me slams face cell. Gauntlet Match type - Fixed the Finishers/Submission erronate display on !h trigger. Fixed the Submission glitch where P2 would be set as Out on submission. Fixed the title change glitch where a title wouldnt change eventhough the match was set for that particular title Fixed a few more small error codes. Admin Triggers - Fixed a few admin triggers that were giving me errors for months. * !addwotmpoints * !delwotmpoints * !addpoints * !delpoints * !addstablepoints * !delstablepoints 5Star script - Fixed the bug where if the match was a tagteam, only P1 and P3 would get the 5 bonus points. Now all the players in the match will get the 5 points. THIS WILL NOT BE INCLUDED FOR 6MAN TAGTEAM/RoyalRumble/BattleRoyal/ElimChamber matches! Auto-Identify Script - Fixed the auto identify script, it wouldn't deauth you when you'd quit/change nick. Booking Results and Reports Scripts for General Managers. - Fixed the part where the bot wouldn't report the right match result. Buried Alive Match - Match has been fixed so you cannot whip OR shove the referee in it, as it makes absolutely no sense, at all. Lumber Jack Match - From now on, throwing your opponent outside into the lumberjacks will cause more damage, so it's worth doing the move now. Also, now the !distract trigger can be use up to SIX times during a match, but it is restricted to only ONE !distract per user. Injury System - Re-Wrote part of the code. Fixed a small glitch. Fixed odds. (maximized) Modified some colors. Expect to get injured faster in some matches. Admin triggers - Fixed some slight glitches on the !title and !vacate command triggers for admins. because they would glitch upon trying them with TagTeam titles. Ultimate X Match - * Fixed the Ultimate X glitch where you would have the X in your hand, your opponent would pull you down and you could still unhook the X anyway. * Now I added a chance that even you pull opponent down he might fall and you'd have the advantage. Roulette Match type - * Since I added LumberJack and I-Quit as individual match types, Roulette had a glitch which was fixed now. BattleRoyal Match type - * Fixed the glitches in 1on1/3way/4way BattleRoyal Matches. Added/Edited: WOTM Script - WOTM now updates on IRC and on website after every SHOW match! Royal Rumble - Added !leave command for people who want to leave the Royal Rumble before the match starts. (This can't be used if the player is already entered into the match) / Added !rumblekick command for General Manager access levels so we can kick retards who shouldn't be in the said Royal Rumble without restarting the match. (This can't be used if the player is already entered into the match) Titles List Trigger - Modified the display for the tag team line on the !titles trigger. !titleinfo trigger - Modified the !titleinfo trigger to !INFOTITLE Royal Rumble - Player Entry for the Royal Rumble match has been modified to 90 Seconds. Points for Title Wins. - Eliminated that particular message for the UltraViolent championship, as you don't get any points from winning/losing that belt. Booking Results and Reports Scripts for General Managers. - Added lots of features to this script, it will help the GMs even more. Bio Page - From now on, every bio page will feature the individual's nationality flag depending what the user has set as his nationality the script will automatically asign you your flag. Alumni Bios - Alumni bios now contain title histories and flags aswell. Champ Tag - Modified the champion welcome tag to improve aesthetics. Important Note: Hall of Famer tag won't display anymore in your welcome message if you're champion. This modification has been made so it wouldn't look overstacked when ppl would join. Jewseresque style. If you knwo what I mean. Missing Move timer - The timer has been modified to stop the slacking on behalf of people. If more slack occurs I will lower it even more. Stables System - You can now kick stable members out without worrying about stable points, BUT ONLY if they are in alumni section. Champ Message - Added "Reigning" tag to champion welcome message onjoin. The tag will be automatically added if you have 2 or more defenses on your title belt, the same applies for UltraViolent but it needs 10 or more defenses to be reigning champ. Added I-Quit and LumberJack match types as individual match types. Removed I-Quit from Hardcore/Regular match categories. Removed LumberJack from Hardcore match category. GM - * Made it so that only General Managers can !STOP a Royal Rumble, Battle Royal or an Elimination Chamber match. AI Show triggers - * Restricted the AI to work if someone sets a match with it without using it's special triggers! * Now the AI will set SHOW/IPPV matches too via !AIMatches or .AIMatches (depending on the AI, Suicide or Ruckus). !healme trigger - * Modified the !healme trigger points cost. It will cost you 3 points now for a MILD injury and 5 points for a serious injury. Stable Statistics - * Now each statistic for stables will be added only if a show/ippv match will take place. (I'm talking about stable wins/losses/matches/mainevents/ect) |
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Fixed Elimination Chamber Match - * Fixed glitch on Elim Chamber where if a player was on the structure (climbed) the others could do moves on him regardless. * Fixed timers glitches on Elim Chamber match type. Card Status - * There was a card status script glitch that was displaying way more matches than the card actually had. It's fixed. * Added Barbedcage help to !Help * Fixed some glitches on the UltraViolent AutoVacate timer. * Fixed some glitches on the UltraViolent AutoVacate Script. * Added MemoServ Message for AutoVacate Script. * Fixed the "Welcome back" message glitch where it would send the same Welcome message multiple times if the user is in the same channel with the bot and changes his host. * Modified the "Reigning Champ" Script. Now you are reigning iTNA and HeavyWeight Champ, after two defenses. You are Reigning TagTeam Champ after three defenses. You are IC, X-Div and Patriot Reigning Champ after Four Defenses and you are Regining UV Champ after 10 defenses. * Fixed Alumni Script, it was glitched to hell. * Fixed the Stable script glitch where the tag team champions would still be displayed as tagteam champs in the !stables list even if the titles would be vacated. Removed the 2/3 3/5 4/7 match types from the roulette match. * Added BarbedCage, 3stagesofhell and eXtreme match types to roulette match. * Added help subject about eXtreme match type to !Help Trigger. host. Added/Edited: !wotmleader trigger - * Made the trigger display "Tied" if players are tied! * IF there's no WOTM to show the !wotmleader won't show glitch text anymore. Users Bios - * Now every bio on the roster list will have a hit counter and will show how many times was that bio visited. Divisions - * Added new Divisions - "LowCard" and "Enhacement Talent". Renamed Rookie to "Opener". * Divisions are as follows now: - MainEvent - UpperCard - MidCard - LowCard - Opener - Enhacement Talent (Not ranked). Whip/Shove Referee - * Added Whip Ref and Shove ref to the following match types: Elim Chamber, Gauntlet, Lions Den, Asylum. * Granted access blocks to GMs on trigger !title and !vacate. * Added some more stuff to the !Patch trigger (like date, how many lines were added, last patch version.) *Only for Coders* * Fixed I-Quit Match points add on match end. UltraViolent title AUTO VACATE script - This script will automatically vacate the UltraViolent title if the champ doesn't defend it. You have exactly 72 hours since your last defense to defend else the bot auto vacates it. SO NO MORE CRYING. Barbed-Wire Steel Cage Match - Added new match type. This thing is basically a Cage Match, but you can only win via pin or submission. You can climb the cage, shake, shove, throw, drag, jump off cage, wait on cage, pull off cage, kick off cage, drag face along side cage. Three Stages of Hell Match Type + Variations of it - * (Created Three Stages of Hell match types, Up to SEVEN variations. * Added !help subject for Three Stages of Hell match type. There are currently SEVEN types of variations for this match type. 1on1Lv1(Hardcore, ParkingLot and StreetFight), 1on1Lv2(Hardcore, Table and Ambulance), 1on1Lv3(Hardcore, FlamingTable and Ladder), 1on1Lv4(Hardcore, Casket and BuriedAlive), 1on1Lv5(Hardcore, Tacks and Cell), 1on1Lv6(Hardcore, Inferno and Cage), 1on1Lv7(Hardcore, NHB and Asylum) eXtreme Match Type Category - * Added eXtreme match category. (It contains the old Hardcore X which is now eXtreme 1on1, the old XTag which is now eXtreme TagTeam, and new matche likes 3Way eXtreme, 4Way eXtreme, Elimination 3 or 4 way eXtreme and Submission eXtreme.) * So new match types I guess: 3Way eXtreme, 4Way eXtreme, Elimination-Style 3 or 4 eXtreme, Submission eXtreme, TagTeam eXtreme * Removed Hardcore X and XTag concepts and transitioned them to the eXtreme match type category. Table Match - * Modified Table match. Now when you knock the table, it remains in the ring and you can set it once again. Stretcher Match - * The Stretcher match is back and ready to be booked in official cards. * Completely Re-Wrote the Stretcher Match Type. * Now it actually depends on opponent's health and your health if the definitive move succeeds or not! * Added Referee interaction in the match, like shove and whip. * New colors too! |
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Fixed * Stretcher match message glitches fixed. (It would show the match is over even though the referee was never up to notice that.) Fixed glitches of eXtreme match on the AI Bots. Added/Edited: * Stretcher match type added to the Roulette. * Added eXtreme match types to the AI Bots. Updated the mIRC Version to 7.41 Monster's Ball Match Type - The key premise of the match is that all contenders are sequestered alone in a locked room without light, food or water for twenty-four hours before the match. This stipulation is intended to induce extreme feelings of aggression in the competitors. Once released, the wrestlers fight one another in a no disqualification match, with the usage of weapons encouraged. The ring is surrounded by barbedwire instead of ropes, so you can use the barbedwire moves. There are lighttubes all over the ring area so you can also use light tubes moves. You can also get ladders and use them as weapons, you can do conchairtos or smash a barbedwire board with your opponent aswell. You cannot use regular weapons until 45HP. You cannot pin/submit your opponent until -450HP. |
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Fixed * Stretcher match message glitches fixed. (It would show the match is over even though the referee was never up to notice that.) Fixed glitches of eXtreme match on the AI Bots. * Fixed the taunt glitch on Elimination Chamber match. * Fixed the taunt glitch where opponent would do a submission reverse while you taunt. Now it wont happen if your HP isn't lower than 85. * Fixed glitch on taunt script where a reversal would occur through PIN. Now it works just fine. * Fixed card status script glitch. The script would display more match that it would actually have. The issue was with the !showcard trigger that's used by GM's in iTNA-Ref PM so they don't have to flood the channel. That trigger would double the number of matches everytime, making the Card Status script glitch upon using !card in the channel. * Fixed Flaming Table glitch where you could put through flaming table even if the table wasnt on fire. This glitch was happening when the opponent would fail to put the fire out, if the fire would be put out, the table would still be on fire. * Modified the timer that skips you when you take too long to move. It's never a set number of seconds. It will always be random! This keeps retards from slacking in matches. Added/Edited: * Added !Trophies trigger. * Added !InfoTrophy trigger. * Restricted submission moves on Elimination Chamber matches. * Added $rand to submission reversal through taunt. It can either reverse and fail and it's still your turn or it can actually happen if your HP is lower than 85. |
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Fixed N/A Added/Edited: * Added location bot !bottime and modified the colors a bit. * Added !time too. (Does the same shit !bottime does). * Coded Character Class: depending on how many matches the user has. Character Class: Rookie (0 Matches), Pro (Under 50 Matches), Bronze-Pro (Under 500 Matches), Silver-Pro (Under 800 Matches), Gold-Pro (Under 1500 Matches), Veteran (Under 4000 Matches) and Legend (Over 4000+ Matches). * Added a special messages for when people reach a ceartain character class. * Added special color for every character class in !info bracket. |
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Fixed * Fixed the issue where iTNA-Ref would register itself upon client restart. * Fixed a gender display issue on the taunting system. * Fixed a nagging error that had to do with character.class alias. * Fixed the double greet message the bot was displaying in #iTNA because some admins where joining the console channel aswell. Added/Edited: * Added Iron Man Submission Match type. * Added automated message to let people know (in pm) on-join that they didn't set their important profile informations. * Added a special notice in the channel for when General Managers and Assistant Managers login to the bot. * Added nickname option for the bio page. * Coded it so that the nickname will be also added to the entrance message on match start. |
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Fixed * Fixed the images for the belts on each title history page. Added/Edited: * Coded something special for general managers. The Script will help General Managers/Coders write an iPPV card sheet result/writeup to HTML with ease. * Edited the !ping script a bit. * Added !iPPVList that will display the list of all official ippvs and the link to the graphical interface of the iPPV listings. * Added !UpcomingiPPV that will display the upcoming iPPV. Like if it's August, the bot will display the iPPV name for September. * Changed !rb uptime to !bot uptime. * Re-Wrote the whole !Backup script and re-wrote all the update scripts behind it. * Removed the iTNA HeavyWeight Championship from the core code. * Re-Wrote the titles/champions list from scratch. Improved UI and graphical interface. |
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Fixed * Fixed the bug from the Regular tagteam match type where if Team A would shove the ref and then tag out and the other team A member would wake the ref, they'd get DQ but still win the match. * Fixed the bug from the BarbedWire Cage match type where if you'd try to shove or kick your opponent off the cage he wouldn't fall at all, no matter how much you would try it. * Fixed some issues with the !biodelete and !biocheck triggers. They didn't have all the options !bioadd trigger had. * Fixed bug in stables script where if you'd kick a member, the captain's nick would appear on former members list out of nowhere, instead of the person you kicked Added/Edited: * Scripted the bot to auto update the champions list on the website whenever a title is defended or gained. * Removed some residual code that was laying around. * Removed the main champs page generation code. * Added the HeavyWeight title to the inactive titles and it will display as an inactive title in everyone's bio now. * Shortened the memo message for the auto vacate script. It was too long and MemoServ would not accept it. * Scripted an auto update script. Bot will now issue an auto update every 24 hours. |
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Fixed * Fixed an auto identify script bug. The script wouldn't set ident host off when a user would part the channel. (thanks to H}{H for this bug report) * Fixed links redirections from Title Histories. It would direct to errenous link. Added/Edited: * Modified the title history on bio pages. Heavyweight title added to inactive titles and Trophies added infront of the retired titles. * Interferences will now use everyone's personal finisher when they interfere. For instance if Sherby has : The Sherbmeister set as finisher then the interferece will use his finisher to do on his enemy. If you don't have a finisher set then the bot assigns a random finisher like it was until now. * Scripted an auto ignore script for when update triggers are issued. |
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Fixed * Fixed some small text typos in some scripts. * Fixed some !info details. If users/alumnis wouldn't have gimmick/character/alignments set, the bot would display NULL (empty space), not it will display "Not Set" until the user sets his stuff properly via !bioadd trigger. Added/Edited: * Added HairVsHair match type * Made different messages at the end of HairVsHair, depending on the loser's alignment (heel or face). * Restricted HairVsHair to Bald people. * Made is so that after a HairVsHair match, the loser will be bald for a month and won't be able to be in other HairVsHair matches until his hair grows back. After two weeks his hair will be Partially Grown and after a month Fully Grown. He can't compete in HairVsHair until Fully Grown though. * Made it so that the bot will send you a message upon joining the channel, noticing you that your hair is now Fully Grown for HairVsHair match. * Added Luchas & Apuestas stats (Wager Matches, like for Hair or Mask). They will only display in !stats if the user has at least a win or a loss on Luchas&Apuestas. * Added MaskVsMask match type (Wrestlers fight by wagering their masks, this win will count as a Lucha And Apuestas stat win). * Added !BuyMask trigger for people who want to buy a mask for their character. (Will cost 10 points). * Made different messages at the end of MaskVsMask match type, depending on the winner's alignment (heel or face). * Restricted MaskVsMask to Unmasked people. * Added prestige to wrestlers masks. The more you win MaskVsMask matches the more your mask's prestige will grow. |
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Fixed * Fixed bug where everyone would get the message from the HairVsHair script that their hair grew back, even if it wasn't the case. * Fixed writeinis and reminis for the maskvsmask and hairvshair scripts. Code was too long and used some little tricks to make it work how I wanted it to work. Added/Edited: * Added MaskVsMask and HairVsHair to !help trigger as help topics. |
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Fixed N/A Added/Edited: * Edited the help section for Mask vs Mask. * Added MaskVsMask at Category V match type where you get 6 pts for show win and 7 for ippv win. (this is due to buying a mask costing 10 points). * HairVsHair was added to Category IV match type. * Added MaskVsMask LUCHA LIBRE style, the purpose of this match type is to unmask your opponent to win the match, unlike the classic MaskVsMask where you just have to pin or submit your opponent to win the match. Again, this is a Luchas & Apuestas Match. There are no weapons in this match type, no referee whip or shove. * Added Mask vs Mask Lucha Libre help. |
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Fixed * Fixed the welcome message issue. Some files werent loaded properly into the script section. (thx to H}{H for tellling me it was bugged) * Fixed champions list live update for website. The script file wasnt loaded and thus, the script wouldnt work properly. * Fixed special welcome message for champions. The "Hair Grow" script was forbidding the special welcome to execute. (thx to H}{H for tellling me it was bugged) * Fixed the Patriot to look like the other belts, users can still set their prefered color on the belt text, but only inside the brackets. Added/Edited: * Changed the layout colors of the champions welcome message. (more precisely on the title belts). * Modified the title list layout, colors and text style from the !titles trigger. * Added Prestige Script for each iTNA Belt. The following counts for the prestige rise or fall - Match Rating, Winner of the belt Ranking, Defenses |
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Fixed * Fixed some prestige bugs. Added/Edited: * Added more decrease for titles prestige when a lower rank player wins the belt from a higher rank player. * Scripted !infodefense trigger for all the belts. (This will show a list of all the defenses a player has made on his title, assuming he made any defenses. The info would contain the date, card, player he defeated and match ending). |
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Fixed * Fixed a bug where the bot would not finish the match properly because of a variable not setting from finish match details like the Ending report or Rating report. * Fixed lots of bugs in the prestige script. Bot was deducting prestige instead of increasing if the rank of the winner was higher. * Fixed a small bug for the Prestige script. (One including when you'd vacate it would just bug). Added/Edited: * Added an excempt for iTNA title to never go below 50% prestige no matter what. * Edited the Prestige Script to decrease prestige of a belt if it gets vacated. (Highest random prestige decrease dating) |
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Fixed Fixed a report ending bug, it was ocuring in non-show matches and it wouldnt report the match ending for the report sheet. Fixed match ending bug where the match wouldn't stop properly if it was a 5 star. This was occuring due to recent code addition for the prestige script. (Thanks to D_Bryan for the bug report). Fixed the bug where aluminis would be added randomly to the active roster listings. Added/Edited: Added prestige limit to 0% on all titles. It wont go under 0 no matter what. Added prestige limit to 50% on the iTNA title. Scripted a trigger to show every superstar that is masked and will also display their mask prestige. - !Luchadores (Thanks to Jason_Voorhees for the idea). Edited the !titles trigger a bit and added !infodefense to it's informational quote. |
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Fixed * Fixed a major bracket mis-match on the main script file. * Fixed html error in champions list on titles.php file. The problem was on "Last Challengers" line where it wouldnt display the 2nd player and would display an "&" character instead. * Fixed bug where the report ending of the match was erreneous & would cause the !infodefense to display wrong data on the title defenses. (Also one of the reasons that would cause problems for the ending sequence of a match). * Fixed bug where the report rating of the match was erreneous & would cause problems with the prestige scripts and ending sequence of the match. Added/Edited: * Removed some old triggers code. * Added !Injured triggers that displays a list of all the currently injured stuperstars. * Scripted the AIs to do UltraViolent championship matches in normal, show and iPPV matches. * Added KO (Show, iPPV, UltraViolent) match type to the AIs. * Edited the bio page titles list to display "None" instead of a point "." when an account wouldnt have any title wins yet. * Changed the character for captain, in stables list (!stables trigger). * Changed the character of co-captain, in stables list (!stables trigger). * Changed the Tag Team Champions Characters in stables list (!stables trigger). * Added clock unicode character to Match Duration text at the end of a match. * After Applying the new mIRC version several triggers wouldn't work properly. So I fixed them to work with the new version of mIRC. (!TopStar, !Top3, !Top5, !Top10 and !Stables) - Might be more but I didn't find any yet. * Upgraded to mIRC version 7.43. (Expect some bugs). |
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Fixed * Re-Wrote the Top5 PHP code, since the new mirc version, the script would not print properly and would glitch on bot update, causing the bot to loop the update script and block activity. * Edited the Stables list from !Stable trigger a bit. (Removed extra space between Captain and Captain Unicode char, and added an extra bracket at the end of stable members-thx to Dark_One for pointing it out). * Re-Wrote the part on top5.php where it displays the Previous rank, although it still bugs once in a while (because of multiple updates) it will be more accurate than before. * !injured had a little text glitch and wouldn't display the unicode char when the list was empty. (Fixed). * Re-Wrote !topstar/!top3/!top5/!top10 and added !top20(a trigger that just lets you know what the full rankings link is on the website). * Fixed and re-wrote !WOTMLeader script. After the new mIRC 7.43 patch that script stopped working. Added new variables and also added multiple nicks to the "tied" end. Added protections and halts for when WOTM database is empty or not complete aswell. (Thanks Lampard for bug report) * Fixed the !user access script where a GeneralManager could not modify access for a pending user. (Thanks to Lampard). Also added a few tweaks to the script as it has major security issues. Added/Edited: N/A |
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Fixed * Fixed spelling error on !wotmleader. [Thanks to Lampard for pointing it out] * Fixed a small BarbedWire match glitch. * Fixed alumni script glitches. * Fixed users.cgi script glitches. * Fixed the problem where the alumni bios wouldn't display the title histories for each user. * Fixed the colors on NHB and Inferno match start descriptions. * Fixed NHB bugs (Turnbuckle move was glitched, ppl could do it without climbing turnbuckle (thanks to Dark_One for this bug report). * Fixed a glitch on !ping trigger. Trigger stopped working after mirc patch update. * Re-Wrote the #1 Stable website panel. Added smooth code and extra graphics. * Fixed NHB text errors. * Fixed the issue where a random "None" would be displayed after each title history list from people's bios. Added/Edited: * Coded !Alignments trigger that lists Faces, Heels and Tweeners to each individual line-ups in the channel. (Thanks to TaylorSwift for the idea) * Added champion's advantages on NHB and Inferno match types. * Edited NHB colors. * Added extra damage to NHB moves. Now ppl can actually use them and the outside ring environment. * Re-Wrote the #1 Stable website panel. Added smooth code and extra graphics. * Modified some stuff about the console channel, changed the name of the console channel and the core code of the reporting into the console channel. * Programmed a new system called "iTNA Trading Cards System". Players can earn card drops after they win a match. A player has the following odds: 1 in 10 chance to get a drop after a match win. (you can end up with nothing after several match wins!) After you get pass the match win odd then you have: 1 in 5 chance to get a Regular iTNA Card drop. 1 in 30 chance to get a Rare iTNA Card drop. 1 in 50 chance to get an Epic iTNA Card drop. 1 in 100 chance to get a Legendary iTNA Card drop. There is a total of 50 Trading Cards in this 1st Collection. Whoever collects them all will get a "Wrestling Badge" at the end called "iTNA Collectionaire" and it will appear on your !info and on your bio page. If all goes well, other collections will be released for you to collect, earning you more achievements and badges. After each card win, you will be provided with a link where you can view your card's design. The name of the available collectible cards are undisclosed. You can use !Inventory to check someone's Trading Cards inventory. You can trade OR sell your trading cards. Each card tier is worth a different price. * Added security usage to iTNA Trading Card System. * Added Flood Control to iTNA Trading Card System. * Added restriction for !inventory trigger during a match. * Added !Trade system for the ITNA Trading Card System. (i.e: !Trade * Added !AcceptTrade to the !Trade system. * Fixed !AcceptTrade glitches where it wouldn't count right the recieved cards. * Added trade lock to !Trade system so others don't start a trade while one is already active. * Made 50 graphics for each card that you can win. (fucking hell). * Added iTNA Collectionare I-Wrestling Badge achievement for people who collect all the iTNA Trading Cards. (It will be displayed in the !info and in the bio page later on as I develop it) |
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Fixed Fixed a tiny bug on !ping script. The channel name was not set properly inside the code. Fixed bug where !match roulette tagteam would not work. Fixed bug on Roulette TagTeam where it would bug if it would randomly pick eXtreme type. Seen.txt file has been refreshed and cleaned up because it had too much useless data in it and it would make the bot lag whenever someone would join the channel. Got rid of the big ass log file of thousands of MB and created a new fresh file. Fixed Battle Royal match stop issue, where the match would not stop properly at the end. It was a variable for titles issue, Battle Royal would set a different variable for the titles than normal matches do, so the prestige wouldn't recognize it and thus the match would glitch at the end. Fixed a "goto" action from the moves list upon the pin sequence, it would make many match endings bug. Added/Edited: Restricted Card drops to points:off matches. Made the bot report card drops to the console channel aswell. So admins can monitor this. Updated a bit of info on the iTNA inSIDE file. Modified the odds for card drops with 2%. (v1.1) Modified the odds for tier card drops with 50%. (v1.2) Added wotmupdate variable to !resetwotm trigger. |
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Fixed N/A Added/Edited: * Wrote a special panel that will be added to the website and updated everytime a new WOTM is decided (after !resetWOTM is triggered) |
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Fixed N/A Added/Edited: * Modified the IC title code a bit, since the unification of the IC and X-Div belts. * Re-Wrote the iTNA Champions main page panel code. (Because we unified the IC and X titles, I had to re-do this) |
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Fixed * Fixed all the Rampage show glitches on !card or !editcard triggers. * Fixed the !luchadores trigger to show only ACTIVE luchadores. It was showing inactive people that weren't on the active roster. * Fixed the !injured trigger to tell you there are no injured superstars incase the list is empty, unlike a blank message that was before. * Fixed !info trigger to properly display information about The mask and mask prestige. * Fixed the issue where random alumni users would pop in the active roster list without anyone transfering them. This would happen when they would be in a stable and then be transfered to alumni section. Their nick would remain in the stable. Upon the owner deleting or inactivating the stable, their name would be set partially active on the roster list but it wouldnt work either way. This would also cause the Vacant nick appearing in the Roster list too. Added/Edited: * Added Kings of Trios trophy to !trophies and code. * Removed all $chan and replaced it with a read from the variables file for better suitability. * Added !match trigger to console channel aswell. So that bookers can check out match types without disturbing the main channel. (Thanks to edge) * Modified the !ippvlist trigger a bit. * Moved Mask and Mask Prestige data to users.ini due to some conflicts. * Added special messages for people who trade cards. Telling them the trade was successful or not and giving them a link. |
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Fixed * Fixed an issue with the !wotmleader trigger. The numbers weren't right and the bot would display all players as tied if 1,2,3,4 were tied. #5 would be diplayed as tied too. (Thanks to Dark_One for this bug report). * Edited the iTNA champion welcome message a bit. * Fixed AI Bots bug where if you would set a match and during the match you'd try to set the match again, the bot would glitch. -Thanks to SteveAustin forthis bug report- Added/Edited: * iTNA-Ref now uses MemoServ to send memos to the general managers about matches getting done, this is in the case our zncs don't buffer the match into the console room and we miss it. * Added anti-cheat system to the tag team matches. This implies that if you abuse and tag eachother conescutively, you will trigger an anti-cheat system that will stop you from tagging out for an undisclosed time period, this might cause you to lose the match, so be careful. (This applies only when the referee is down, this anti-cheat system was implemented due to loop hole found into the match tactic as in people would tag one another until the referee would come back up.) -Thanks to Dark_One for pointing this out- |
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Fixed Fixed ending on Royal Rumble match where match wouldnt stop properly if a title was set on the match. It would basically glitch on prestige var. Fixed a few messages in the injure script. Fixed a color error on the "bleeding" message. Fixed timer error on injured block alias. Fixed the bug in Gauntlet where title would not change hands for P6/P7. (let me know if any other bugs occur) Fixed bug on !alignments trigger where it wouldnt work if no Tweeners were available. Edited the Current titles held to show only when you actually have a title held. Added write line on the !register trigger so every new user has Hair set to fully grown. Hair vs Hair matches would glitch if users would have that written in their bio profile. Fixed a couple of errors on the Royal Rumble match including some messages and colors. Fixed a couple of minor bugs in Elimination Chamber match, including match not ending properly. (It still has a few bugs and it's not perfect, please report any bug occurances) Fixed the bug where the bot would glitch when a GM would try to award a title to someone. Added/Edited: Added !healme block for the World champ so it stops them from healing right after they get injured. They will have to wait some time before they can use !healme. This gives the CITV more chances. (Thanks to chemical for this suggestion) Added Last Title Shot and Last Title Shot Date in the !info trigger. Edited the color of the update announcement message. (Ice's idea). |
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Fixed Fixed a few messages in the injure script. Fixed a bug in the !vacate trigger where it would glitch on Tag Team vacate. Fixed double message upon vacating a title. Fixed bug where bot would display wrong location in !bottime and !time. Added/Edited: Finished the !help trigger. Added help and informations for every match type available. Added iTNA X Games trophy to the !trophies list. Added extra line message to the !trophies trigger to let people know what the graphical panel link is. Added extra informative message on the !infotitle trigger about !infodefense trigger. It will only display if the title has at least a defense on it. |
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Fixed Fixed html code glitch on the champions list where the last challenger's 2nd name would not appear correctly. Fixed the a bug for the !trademark / !trade triggers. The bot would be confused and send you mixed messages. [Thanks to Xavier_Supreme for sending me this bug report] Removed the Anti-Cheat system for tag matches because it wasn't practical. Added/Edited: Modified the tag matches inner works. From now on, when the ref is down and you try to tag, there's a chance you miss the tag because the ref "did not see your tag", this way, we get to not have an anti-cheat system and we also eliminate the loop-hole in tag matches when the ref is down and people would continously tag eachother until the ref would get back up. odified the topic script, the colors and the structure. Also made it so that you can add different colors in the !topicnews section. Updated the "Did You Know" section of the AI bot. |
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Fixed Fixed the shove referee move. It was broken. [Thanks to pikachu for reporting this bug] Fixed a few moves on the Monsters Ball match. The break lighttube ropes move, The drags face on lighttube, The drags face on barbedwire. Modified championship prestige. Tried to balance it yet again. Still in beta testing. Added/Edited: N/A |
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Fixed Fixed a bug where the tag alias was duplicate. This came after the numerous modifications that were made for the tag system and it got mixed up. When you were tagging the messages that you missed a tag wouldnt show and it would skip directly to your opponent without notice. Fixed another tag alias duplicate that occured on a failed patching. Fixed a console channel bug where it would relay private debug messages to the wrong channel. Added/Edited: N/A |
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Fixed N/A Added/Edited: * UltraViolent title was removed from the "Last Title Shot" section, because it was irrelevant when you got your last UV title shot and we'd all end up having that in there since its a 24/7 title. * Restricted Tag Move in a Ladder 4Way Match. * Added injury check for the following matches that didn't have this option added: Ladder TagTeam , Ladder 3 Way, Ladder 4 Way, TLC TagTeam. * Added champ advantage for the following matches that didn't have this option added: Ladder TagTeam , Ladder 3 Way, Ladder 4 Way, TLC TagTeam. * Lowered the advantage of a champion to the following: - iTNA Champion gets a random number between 3 and 5. - Intercontinental, Patriot and TagTeam all get a random number between 2 and 4. (In the TagTeam case, the 2nd champ that isnt in the ring, gets a rand number between 2 or 3.) * Added champ disadvantage when CITV is cashed in. Now when a match is set against the CITV briefcase holder and the iTNA title is on the line, the champion will start with a disadvantage health point of a random number between 4 and 5 HP. |
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Fixed Fixed issue where the bot would lag on join/part, possibly on nick change as well. Removed mIRC version CTCP display for security reasons. Fixed On join message where the bot would message itself. Removed mIRC version CTCP display for security reasons. Fixed bug that used to clear all data from status window of the client. Fixed update trigger. Fixed update FTP scripts and syncs. Fixed roster sync/titles sync. Fixed security flaws in the access of the bot, lower levels could modify higher levels and other glitches like that. Edited titles history data to accurate dates from the transition from Discord wrestling. Fixed "informations" typo. Thanks to Tamjuk for pointing it out. Fixed bug where Producers could not initiate the !transfer trigger. (Thanks to Kumar for pointing it out) Fixed some bugs on the 4/7 Falls match type. Fixed colors on 2/3 Falls, 3/5 falls and 4/7 falls match type. Fixed 5-star rating glitch on 2/3 falls, 3/5 falls and 4/7 falls match type. (Match rating would restart after each fall) Fixed !backup script. Fixed !injured trigger. Fixed !luchadores script, it wouldn't show "There's no masked players" message if there were none. Added/Edited: Modified $decode message. Added setting for Luchas & Apuestas stats on auto-add for newly regged users to avoid bugs on !stats. Note: Because of the loss of our latest version dating from this script log, I will try to add everything I scripted on the last bot on this bot. It will take Time but it will be done. Thanks Added !commands trigger with a link attached. Completely re-wrote the access entire script. !user changed to !access and modified levels to be equal to numbers. So it goes as follows: Executive, Producer, GeneralManager, Trainer, Wrestler & Suspended. From 6 to 1. Completely re-wrote the !transfer script fixing flaws in the writeini procedures. Modified welcome message for people part of stables. Unloaded script overlay for topic commands. This would cause a script conflict for these specific triggers. Added code to reset wotm points as well when transferring people to alumni or back to the roster. Modified the !readwotm trigger layout and made it avalabile to all access levels. Added extra line to be added to transfered alumni into roster in case they do not have the right access level. Added !transfer trigger access to GeneralManager role. Added the additional access data to each user in the active roster, if anyone experiences any trouble please let me know. Re-Balanced the wrestling style percentages. Added !suspended trigger. Added !alignments trigger. Removed some old injured/suspended/alignments code clutter. Modified script for the topic changer, added access identifiers to topic triggers. Made the topic changer to work in a non-solo file now. Less clutter. Added anti-flood to !alignments command. |
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Fixed Fixed WOTY message year error. I also made it so that it displays only the year and not the full date the WOTY was won on. Removed seen script from the bot as it was making it a bit laggy. (Will transfer this script into the AI bot). Removed a bunch of useless code that was just sitting there without doing nothing, basic clutter. Fixed the poll script a bit. Fixed its colors. Removed an option and left it with three available vote options (yes, no or unsure). Added Total vote count. Fixed Hair vs Hair hair growth script. The hair would grow too fast and you wouldn't get a notice when it finished growing. (Thanks to vichu for pointing this out) Fixed Hair Growth from Hair vs Hair matches, it was a major conflict for other on join scripts. Fixed some Lion's Den bugs. Fixed some typos and color codes inside the match type. Restructured scripts files and got rid of useless script files that weren't helping the bot in any way. Fixed a console message report for stable creation. It would report to the wrong console chan. Fixed bug where the match would not stop properly if certain things where on. The match would bug match_stop variable if there would be two stables with two members for the tag titles in a match with a show.mainevent tag. Added/Edited: Completely re-wrote all the access level restrictions for Suspended and Pending levels. (This helped with more security and more code read flow as the old code was written in multiple useless lines, now it's all neat and tidy!) Relocated the auto-id and onjoin scripts to the main script file. Restricted UV title defense against the same person. Restricted UV title defense against the same player you defeated for the title. (This is due to Ternicucks abusing the UV title and defending only between them) Re-activated the !Forgotpass trigger. You can now use it to recover your refbot password through MEMOSERV. Modified !user command to !access command, through the whole script. Modified all commands access levels. Added notice message for when your injury is healed up. Modified the stable creation cost from 10 to 3 bot points. Modified some messages and timers on the stables script. |
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Fixed Fixed on join announcement for champions. It stopped displaying that. (Thanks to Kumar for reporting it) Fixed UV title bug where a restriction would be set without any valid reasons. (thanks to Maven for reporting it) Fixed 3StagesOfHell 1on1Lv3 bug. Fixed match description colors for Electric Ropes & No Holds Barred. Fixed closing ambulance doors move in ambulance match. Fixed Deathmatch barbed wire explosive board move. Fixed deathmatch odds and colors. Fixed Last Man standing odds. Added/Edited: Added all special greets into a main on join, cleared yet another useless script file. Modified odds for slam into ambulance move. Added DeathMatch to !help trigger. |
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Fixed Fixed title histories glitch. Fixed Deathmatch explosive board move. It would not display an error message when you'd try the move and your opponent wasn't down. it would just state the move does not exist. Fixed color code errors for interferences and ref being knocked down. Fixed update glitch where it wouldn't upload the right files to the site. Lowered the champion advantage for all belts a bit. Fixed Show/IPPV points for LightTube match. It wouldn't add any upon finishing the match. Fixed bug where title prestige would glitch on BattleRoyal match type. Thus not ending the match. Fixed duplicate truepin identifier that was conflicting into the moves script. Removed negative balance for cash in bank account. Added/Edited: Added Money System. Earn different sums of money while matching. Each match type and match scenario will bring a different cash prize. Added Market Zone script. This is for spending cash. Moved Deathmatch explosive board code into the actual match_deatmatch file. (tidying up the code). Added special upload file for champs file. Added some real-time updating and uploading refbot generated data. Added !wotmupdate / !rosterupdate / !alumniupdate to easy data flow when a full update is not needed. Amazon charges for extra data so I'm trying to be careful. Modified prestige values on the belts. Added cash prizes for each match category. Restricted !readwotm for PM usage. Re-added the old characters on the !stable script. |
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Fixed Fixed ElimChamber titles glitch error where it wouldn't let you set the elim chamber match cause it would say you picked the same titles when that was not the case. Fixed Some elim chamber color codes end errors. Fixed minor color code error on interference script. Fixed typo on help text for Ambulance match. (thanks Maven) Fixed a bunch of typos and bugs in the strap match. Modified the odds a bit for the strap match, making it more competitive. Added/Edited: Added all match types to the !help trigger. Added new move to Strap match - /me whips opponent with the leather strap. Added all match types to the !help trigger. Updated all the moves list for the !help trigger and uploaded them to the website. Check all !help script for typos. Added restriction of submission moves in inferno matches. (Thanks to Josh for bug report) |
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Fixed Fixed Elim Chamber match ending. The match would bug because WOTM would glitch on 6man Tag. Fixed Battle Royal / Elimination Chamber ending glitch where the matches wouldn't stop because of a title prestige glitch. Fixed Royal Rumble match ending glitch. Fixed the Shooting Star Press move. The bot wouldn't recognize it. Fixed error on stables rename script where it wouldn't write in the variables file for TagTeam if the stable that's being renamed are actually Tag Team Champions. Fixed color error codes on card status for iPPV. Fixed glitch where divisions and titles in reach would not update anymore. Fixed glitch where you could whip into the ropes outside the ring in a NHB match. (Thanks to Josh for this bug report) Fixed strap match color code glitch. Fixed glitch in steroids matchup start where steroids would still be applied even if you didn't have it. Added/Edited: Added Rename script for stables. Use !Stable Rename to rename your stable. It will cost $3000 (prices might change so please verify marketzone before purchasing anything). Added HealMe item buy. Added special messages for !Healme, when you don't, have healme cards and heal yourself with points. Added Steroids item buy. Added steroids to all matches available. Added !inventory trigger. Added !Activate trigger for special perks. Created !inventory trigger to display the items that you buy from the market zone. Added "Former name" in !infostable section. Added cash payment for leaving the stable. Added cash payment for creating a stable. Modified stable name max characters from 25 to 20 max characters. Finished market zone items, prices and added two new adv items (Finisher+ & submission+). Prices & info can be found @ https://i-tna.net/forum/viewthread.php?thread_id=5111 Added !addmoney and !delmoney for administrative purposes. Added security announcements from administrative triggers that would notice us directly into the $console channel. (Extra security) Changed some typos in the !info trigger. Removed !buymask as you can buy a mask with the market zone trigger "!buy". Added gender information in !info trigger. Added var where you will get thrown into the ring automatically for a pin if you're outside in a NHB match. |
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Fixed Fixed auto-ID glitch for the millionth time. Fixed division not updating properly. Fixed rank update. Fixed Ally/Enemy bioadd glitch. (Thanks to Maven for reporting it) Added/Edited: Added interference penalty. It will cost you 10 points to interfere in a match from now on. Added stable rename text to the !stable options. Restricted setting yourself as ally or enemy. Added champ advantage to NHB, DeathMatch all variations of Ladder and Cage tag team matches. They all had that missing. |
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Fixed Fixed major glitch on tag team titles stable win. When a stable would win, if their opponents were single competitors, the match would glitch on ending. Fixed glitch where you could add your opponent as an enemy and interfere in your own match against your enemy. Fixed a !bottime & !time glitch and color code. Fixed prison match ending and some timer glitches. Fixed some typos from the Prison match. Fixed color code error in Heal me message. Fixed major injury glitch where players could get a free healme. this was due to an error in the inventory file, not having the right data. Fixed RRDRAW duplicate loop between Royal Rumble match and Battle Royal match types. Added fix for HP advantage on Tag Team titles. If one of the tag champs would buy steroids, they wouldn't get the boost alongside the champ advantage. Added/Edited: Added Extra-Taunt to Market Zone. Added Distract to the Market Zone. Restricted the move /whip in Royal Rumble and Battle Royal matches due to abuse. (Thanks to Ternion once again, due to their toxicity, we find flaws) Added Player 5 to Player 10 to Champion advantage script. Added Player3 distract timer pause for Prison match. When the match would be paused, Player3 would still be able to rand distract players in the No way out prison. Added an extra line of info into the Prison help item. Added Interference+ to marketzone. Modified the entire match start settings. Found a better method of adding match start variables in one shot through one file without having to modify entire files of scripts and adding extra code. Cleaned match start files of junk code. Added restriction for steroid hp boost if user already has champ advantage boost. Changed a few color codes for the Royal Rumble match (thanks to Maven for the suggestion). Made it so that when you don't use an extra-taunt, even if you activated it, you will not lose it and you'll be able to use it in your next match. |
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Fixed Fixed glitch in the Extra-Taunt script. People couldn't properly activate the perk. Fixed "prev rank" item on the Top5 auto-generated file. Fixed logo code and typos for the Top5 auto-generated file. Fixed glitch where when you'd do !Infostable and the stable wouldn't have XGames added to it's bio, it wouldn't show the Title Palmares. Fixed glitch where if you'd activate steroids but you're tag team champ, even if you're not defending, the perk wouldn't apply. Fixed small rumble greet color glitch. Fixed some bugs in the rankings system. fixed Extra-Signature-TM bug, it wouldn't work to set up. Added/Edited: Completely wrote scripts for auto-generating WOTM Top and Quick Top 10 website panels. Re-Wrote auto-generated file for Number One Wrestler panel. Re-Wrote auto-generated file for Number One Stable panel. Added DirtyPin to market! Added dirty pin move for the dirty pin Added Finisher+ & Submission+ to market and code. Reinstated !renameuser trigger and added it to the money system. Added the MillionDollarBelt item to the market! Added all matches to injured odds. Modified injure odds slightly. Modified card status color to fit the RIOT and iPPV colors. Added TheRumble title to title histories. Added users-inventory file to rename script. |
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Fixed Fixed welcome message for The Rumble winner. Fixed !buy glitch where it would say the wrong item was picked even if you select an item from the provided list. Added/Edited: Added !federation trigger where it displays basic info and stats about iTNA and Refbot. Re-Wrote iTNA lottery system and reinstated it into the bot. You can now buy a lottery ticket weekly and win a pot size. Modified the spacing and wording in the !marketzone trigger. |
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Fixed Fixed infolottery color glitches. Fixed glitch where bot wouldn't log your next move after slipping out of a submission. Fixed a recurring glitch where the bot would as for OP_VOICE alias and it wouldn't find it. Fixed a number one player panel bug. Re-arranged the flag to appear on top of the #1 player pic. Fixed html error for Top10 and WOTM Top10 mini panels. Profile links were being generated with the wrong link. (Thanks to H}{H for reporting this) Added/Edited: Added whip ref option to Gauntlet Series matches. Restricted *whip ref* move to 5 per turn. Added one *whip ref* move per turn in the Pure match types. Modified infolottery layout and spacing. Modified !buy item for LotteryTicket. Added Kings of Trios and X-Games trophies in the !trophy trigger. Removed Million Dollar belt from trophies and added it to the !titles trigger. Added html code for Number one player panel to direct to his profile page. Re-Wrote Stable number one panel. Modified prices in the marketzone. Modified cash dec when losing show/ippv matches. Added custom Health display for Battle Royal match type. From now it won't display Submission health anymore as it doesn't matter in a battle royal match. Removed dublicate item on !federation trigger. |
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Fixed Fixed baseball slide and moonsault to the outside in Cell Match type. (Thanks to H}{H for this bug report) Added/Edited: Added champion disadvantage on CITV cash in. As long as the challenger is the holder of the CITV Briefcase, the champion will start with an HP disadvantage and no champ advantage. NOTE: You cannot use any advantage perks if you're the CITV contract holder, it will cancel the champ disadvantage! Restricted Striking/Small and Medium moves in the Royal Rumble match. This keeps players from fucking around till a new player enters the ring by doing small moves Added !forbes command that would display top10 richest users. |
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Fixed Modified/Fixed some color schemes for a bunch of game messages. Fixed colors and messages layouts in the Ultimate X matchup. Fixed damage odds for whip move in the Ultimate X. It would only do 1hp damage for whip into the steel. Fixed the Ultimate X match where only one person could climb it. Fixed dangling opponent spear, you can only spear from the structure when the opponent grabs the object that's dangling. Fixed issue when match_stop would not finish properly. Added match_reports to the end of the variable. Added proper link to the !Infolottery trigger. Added small comma to !federation trigger, also removed an extra segmentation line from the last code line. Fixed the Item on the Pole match type moves, like steal, grab and pull off turnbuckle. The entire match was bugged. Fixed moves for pole match, some wouldn't work. Fixed bug where you could use submissions in Tuxedo and B&P match types. (thanks to inVictus for this bug find) Fixed a typo in the announcer's table message. Added/Edited: Removed duplicate pin restriction message for Royal Rumble match. Removed duplicate pin restriction message for KO match. Added extra info the pin restriction messages for each match type. Removed extra code for TripleCage match type which is redundant. Removed duplicate sub restriction message for Electric Ropes match. Modified sub restriction message for DeathMatch giving some extra info. Added extra info the sub restriction messages for each match type. Added new color scheme to Pole Match type. Added restriction to pin for Pole match type. (thanks to paramore for this bug find). Modified the bot to set modes and give status in one line, less code is better. Added pin restriction to pole match type. Added submission match help to the !help trigger. Updated iPPV list link on the !iPPVs trigger. Updated iPPV lists for !ippvs and !upcomingippv triggers. Update links in the !Moves trigger. Added !tournament trigger to display past and active iTNA Tournaments. Moved some items from trophies to tournaments. Added extra info on each trigger for !titles, !trophies & !tournaments. Added !retiredtitles trigger to display inactive iTNA titles. Raised the antiflood timer for !titles, !tournaments, !trophies and !retiredtitles triggers. Renamed !iPPVList to !iPPVs. Modified the bot to set modes and give status in one line upon !pause, !resume & !stop, less code is better. Bot now voices the players back after a pause was set and they resume the match. Modified the color scheme for the Boiler Room match type." Modified damage was done for whipping in a boiler room match (steel pipes or concrete wall will do the same damage but higher than before). Added a third object to be whipped randomly in a boiler room. (Boiler Room steel door). Restricted weapons until 90hp for Boiler Room match type. Modified help for Pure match type. Added weapon use restriction for Pure match type. Added illegal move disqualification for Pure match type. Added extra illegal moves: Asian Mist, Eye Poke, Bite, Breast Attack, Shattered Dreams & Vaginal Claw. Added Mild and Serious HealMe-Cards. Each of their own type of injury! Added Million Dollar shot to the !Inventory trigger. Edited palmares to Palmarรจs. (eye roll @ Tamjuk) |
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Fixed Fixed whip and drag face in LightTube match type. Added/Edited: Added BoileRoom match to the AutoBot. Added Table match to the AutoBot. Added KO match to the AutoBot. Added IronMan match to the AutoBot. Added Pure match to the AutoBot. Added FirstBlood match to the AutoBot. Added StreetFight match to the AutoBot. Added BarbedWire match to the AutoBot. Added LightTube match to the AutoBot. Restricted weapons until 70hp in LightTube match type, you will first need to inflict damage with lighttubes. Added extra help for LightTube matchup on !help trigger. |
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Fixed Fixed bug where you'd buy mild or serious heal me card and when you'd try to !healme it would cost you points instead of using your cards. Fixed issue where !readwotm would work for unregistered nicks. Fixed typos in steel steps moves from NHB match type. Fixed bug where P2 would get damaged more even though he'd put his opponent through the announcer's table (thanks to Dekai for this bug report). Removed duplicate dirty pin in !Inventory. Fixed bug in boiler room match where if the boiler room was slammed shut randomly when someone would try to leave, the bot wouldnt know and would keep trying to leave the boilerroom. Fixed bug in light tubes match where it kept dragging without whipping into the lighttubes. (Thx Fowler5) Fixed bug in barbed wire where bot would do drag face when it could do weapon moves, givinig it's opponent the advantage. (Thx Fowler5) Fixed KO match, it didn't have any identifiers for the new moves lists. Fixed issue on First Blood match, code snippet would bug the entire AI. Fixed bug on StreetFight match, typo in the code would glitch the flow of the match. Finally fixed the Perl script for the roster list where a new user would have a broke pic instead of a NoPic graphic assigned by default. PERL CGI SUCKS and I hope to re-write the entire script in MSL someday! Fixed major Dirty pin glitch. It wouldn't work properly for %P2 upon usage. Fixed dirty pin message, it wouldn't display properly. Fixed a bug where Executive and Producers couldn't set the right theme song for users using !useradmin trigger. Fixed Match rating in Iron Man matches, it won't reset anymore after each fall but it does go down after each fall. Fixed bug in Strap match type where if you'd whip your opponent with the strap, you wouldn't do any damage if you'd be player #2. Fixed bug in where after touching a turnbuckle, the bot will give you your opponent's score instead of yours. Fixed a bunch of code errors and restructured the code inside the Strap match. Fixed a small typo in the !help script. Players was spelled wrong. Fixed small typo in the Extra Submission TM message, instead of trademark it was tradenark. (Thanks Tamjuk) Added/Edited: Major modifications to the users.cgi bio pages. Added class, money, and division into the bio display. Made it so that it will say "None." instead of "." if the user has no title wins in their title history. Added Submission2 and Trademark2 to bio pages. Added iTNAtron panel into the bio pages.. Added nominal read for !readwotm, it can either ready your wotm if you do it without a variable, or specify a nick to read. Added Million Dollar belt to Title palmares for stables. Added !infotournament trigger. Made one-liner codes for +m and +v for match settings. Made it so that you will get voiced by iTNA-Ref in case your internet drops and you reconnect but you can't talk because +m is on. Modified the color scheme for !H health display. Hopefully, it makes it easier for people to follow. Added custom moves to the AI. Added all moves lists to its gamebook. Removed irish whip from AI bot. Added check health variable for when the bot does a move and RefBot does not recognize it. Modified rand check_health from 1,5 to 1,4. Might make it a tad faster. Added new custom insult quotes for when the bot beats you. Added auto buy and auto heal me script for when bot gets injured. Added Smart AI code for referee shove/wake in First Blood match to stop abuse from Kuntar. (Thx Fowler5). Added auto identify in case of bot drops during a match and has to identify. Added Strap match to the AI bot. Added whip and shove ref to strap match type. Restricted submissions in KO match types. (thanks to Kumar for this bug report). Added KD restrict to touching turnbuckle when the ref is down. Added help for LumberJack match type. Added extra info for FirstBlood and Strap match types help. Modified the dirty pin color scheme and added gender integration into the announcing messages. |
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Fixed Fixed a bracket break in the deathmatch type. P2 wouldn't get the same $rand. Fixed typo, opponent was opponenet in a bunch of places in the script. Fixed a bug where the bot would say it doesn't know the move you did when doing *throw into explosive board*. Fixed a bug in !Useradmin script, code would totally print the wrong way for theme songs. Fixed missing bracket in !matchtypes trigger for admin side. Fixed lottery auto-generated results page. It wouldn't display the right winner. (Thanks to Josh) Fixed FirstBlood match, had a bunch of flaws. Bot would use large moves instead of weapons. Added/Edited: Modified color for the BLEEDING event. Added extra helplines for !help tuxedo & b&p match types. Restricted shove and whip ref until under 90HP for FirstBlood match types. Added extra help for !help I-Quit, BattleRoyal & RoyalRumble match types. Added Memoserv auto notice for Lottery script. The bot will now also send a Memoserv message to the winner, letting him know he won. Added prestige rise and fall for Masked wrestlers upon win/loss of any show/ippv matches. Added unicode clock to Match duration message.. Added wake ref and shove ref in FirstBlood match type. Now bot will use these moves to avoid Kumar type individuals from using it as an exploit! Added wake ref and shove ref in KO match type. Now bot will use these moves to avoid Kumar type individuals from using it as an exploit! Added Tuxedo match type to the AUTO BOT. Added DeathMatch type to the AUTO BOT. Added I-Quit match type to the AUTO BOT. Added BattleRoyal match type to the AUTO BOT. Added LMS match type to the AUTO BOT. Added Inferno match type to the AUTO BOT. |
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Fixed Fixed Elimination Chamber shake move. "Shake" would never connect thus making the game weird, aka Kumar hanging out on the structure and not climbing down! Fixed odds of the pin , shake, pull and jump for Elimination Chamber match. Fixed HTML error in champions list on titles.php file. The problem was on "Last Challengers" line where it wouldn't display the 2nd player and would display an "&" character instead. Fixed match ending report bug on !infodefense section. (Thanks for Tamjuk for discovering this) Fixed bug where the bot wouldn't know what to do if it's opponent's health was higher than 100. (Thanks for Tamjuk for discovering this) Added/Edited: Added whip, shove, wake referee in Elimination Chamber. Added extra help for Elimination Chamber !help. Added automated match report through Memoserv to Card supervisors. Modified odds for Shove and Wake ref in the KO match type. (Thanks to Fowler5) Added "taunt" to various match types in the AUTO BOT. |
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Fixed Fixed it so that the bot doesn't ask for another !breakpin after you've done your break pin. Fixed a "bold" text error on !retiredtitles sub info. Fixed glitch where if stable member number 3 would be set as co-captain, the "co-captain symbol" wouldn't show. Fixed boiler room and whip glitch where bot wouldn't know what to do after "only 5 whips per turn" notice. (Thanks Vegeta for this bug find) Added/Edited: Modified the stables list layout. Added 3Way, 4Way, TagTeam & TagTeamElim submatch types to LumberJack match. Added Sadistic Madness match type. !help SadisticMadness for info. Added Last Rites match type. !Help LastRites for info. Removed startbio script as it wasn't used anymore. (Thanks to Greek316 for discovering this) Edited welcome message and entrymsgs for #ITNA. Edited !federation trigger a bit to display some extra info. Removed some pointless code, like Burial Chamber code or Triple Cage code. Unload burial chamber file. Added Match startup for DeathMatch & Inferno match types. Restricted points:off on AUTO BOTS. Added SHOW, SHOW.MainEvent, iPPV, iPPV.MainEvent tags to AUTO BOT. You can now set show/ippv matches by typing !autobot Added auto-buy for MillionDollar Challenge. |
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Fixed Fixed Last Rites match. You could put the opponent in the coffin without any coffin being there. Fixed bug where you could do regular moves while being in the coffin. Fixed match ending where the wrong player would win the match. Fixed bug where the bot would get another table if he'd be stopped from setting up the table from the ring. (Thanks to Josh for finding this) Added/Edited: Modified the casket match. It wasn't working at all. Simplified it. From now on, casket is already at ringside, all you have to do is open it and powerbomb your opponent into it to win. Added 3Way, 4Way, and TagTeam as subtypes for the Casket match type. Added Caged Inferno match type. Type !Help CagedInferno for more information. |
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Fixed Fixed a typo in the Last Rites match type. whipped replaced with slammed. (thx vichu) Fixed odds for powerbomb onto tombstone in Last Rites match type. Fixed typos in Caged Inferno moves list. Added/Edited: Introduced "Momentum" system. Depending on your win streaks, momentum will change to various statuses. This will help more in the booking process for GMs. Added !momentum trigger. Restricted cage escape in CagedInferno until -200HP. Modified help for Caged Inferno in !help. |
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Fixed Fixed small bug on Top5 page where "Ranked #3 would not be printed onto the page. Fixed duplicate "Blackout" in !inventory. Fixed MillionDollar title shot quantity in !inventory. Fixed $rand on Roulette match setting. Fixed timers for autobuy on million dollar belt. Added/Edited: Re-added champ advantage for MillionDollar title, but it will be a slight HP boost between 2 and 3 HP. !marketzone / !Inventory & !buy can all now be used privately in iTNA-Ref PM. It still works in the channel as well. Randomized health advantage for champion advantage for every title. Modified Royal Rumble match moves restrictions (still needs to be tested to see if it works right) Momentum System is now taking only Show/IPPV matches into account. Momentum will also get higher if your win is a main event. Added MillionDollar belt to title histories and stable title histories. Removed KO match type until further development. It was heavily abused. (thanks Kumar you tard). Added $null protection for match setting. IF you'd try to do !autobot match DURING a match, it would clear all variables and bot would glitch. Added auto cycling after a particular number of victories. |
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Fixed Fixed the glitch where you couldn't defend against someone because they're from your stable, even though, it was false. Fixed HTML for Lottery page generation. It wouldn't state the correct numbers for lottery tickets and lottery pot. Fixed "last winner" glitch from !infolottery trigger. Fixed CSS error on awards page where font, links, and colors would be all messed up. Fixed a match ending bug where the rating would glitch on match_start_end variable. Fixed the bot to unset "defended at" for titles that were just won. Added/Edited: Re-Wrote the Champions list. Added extra info and coded the page to be self-reliant, without any actual data on the server. Added MillionDollar belt to the Champs list. Removed duplicate for MillionDollar belt in histories. Removed MillionDollar belt from the GrandSlam list. Added championship graphic to each title history list. Modified the color of the text in "Title History" for bio pages. Removed the SpecRef match type until I re-write the entire thing. |
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Fixed Fixed CagedInferno bug. You could simply whip your opponent into the inferno to win the match which is wrong. This was discovered due to tards not being able to read how the match would work through !Help Fixed issue where bot wouldn't take money for renaming your username upon doing !renameuser (thanks to H}{H for reporting this). Fixed bug where title would be defended or won during Three Stages of Hell matches. Now titles will only be disputed in the final fall of the Three Stages of Hell match. Fixed minor typo in Blackout event message. Fixed !help list. It was all tangled up with color and code errors. Some matches were also missing from that list. Fixed Lottery page link. Wrong link was give in the !infolottery trigger. Stopped the Mask Prestige for luchadores to go over 100%. Added Million Dollar belt to stables bio pages title histories. Removed the "iTNA" that was in front of every belt name in stables and users bio pages as we already know they're all iTNA championships, there's no need for that extra text there lol. Added various tourneys and MillionDollar belt to the user bio page. Changed a bit of the color theme in the title history in bio pages. (Gold for iTNA title, Green for active titles, Cyan for Tourneys and other titles, Grey for inactive titles). Added/Edited: Wrote and fixed the Shows/iPPVs cards HTML generator for Producers and Executives. Eventually the bot will auto generate these files but until I catch up with everything we did in the past, we'll add it manually. (!storyline and !addsegstoryline) Modified the ratings system for matches. We now have more ratings in between 1 to 5. ie: 0, 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5 and 5. Added an easter egg for the rating system, won't show it until someone triggers it. Modified the ratings system for title prestige to work with the new update. Slightly modified the title prestige levels for match ratings. Restricted pause from ElimChamber to Executives only. (Reason being that it messes up the match timers and it's way too much work to find a workaround, just don't pause or be eliminated!) Restricted pause from Royal Rumble match type for the same reasons stated above. Restricted auto pause script on Elim Chamber match type. Fixed minor typo in message for renaming user. The bot would say it took 10k when it reality it takes 15k (which is right). |
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Fixed Fixed major issues with ratings and stars system. (after modifying the system a bunch of error occured but most of them have been sorted, let me know if you see anymore.) Fixed issue with 5 star message for bonus pts. It would display the message for any rating from 3.5 stars above. Fixed a lil bug in the easter egg for the rating system ;d Fixed a html typo and error for titles history in bio pages. Added/Edited: Added an extra setting for stables. Captains can now choose if they want their captain icon to be displayed in the !stables list via !stable captainicon on or off. Added LOANS. Users can now access loans for their bank accounts through . You can get up to three loans each consisting of $5,000. Afterwards if you do not pay back the loans, you won't be eligible to get more. Each loan will be paid with 2x interest. So for each 5k you will pay 10k. To pay a loan you will use . These options are available in channel AND PM. Added EXTRA HELP for retards like Tamjuk that can't figure out other match types on their own. (TLC Help). Made it so that if the match ends in a disqualification the rating will go down slightly. (thanks to Tamjuk for this indirect idea) Added space for former stables. |
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Fixed Fixed Gauntlet major glitch where extra loses and wins were added to each player upon match finish. This would cause momentum to break as well. Due to concern of match not finishing properly at the match_stop var, I have fixed this and decided that only the last two players from a Gauntlet series will recieve/lose points/money. (Thanks to H}{H for reporting this bug). Fixed the Handicap match a bit. Added HP disadvantage for the tag team to 65hp. Removed starting finishers from tagteams, they will each have 2 finishers and 1 sub finisher. The tag team will only be allowed two regular tags per match, afterwards, there wont be anymore tag outs so be careful. There is no break pin. Tag Teams are allowed to Double Tag Team move two times like in a regular tag team match. For the moment, this match type is only available in Regular and Hardcore types. (still in beta tho, please test and tell me what you think) Fixed a small bug that was occuring in the 6man tag team matches. More precisely in the entrance, there was glitch where the bot wouldn't detect if the stable was champ or not. (Thanks to Josh for reporting this error) Fixed small issue with Million Dollar Championship display in stables bio pages. Fixed bug on !Help trigger where you couldn't get help on a couple matches that were included in the new format of the help section. (Thanks to Tamjuk for this bug report) Added/Edited: Restricted the use of finisher+ and submission+ perks while other perks were activated. (Thanks to H}{H for this suggestion). Removed some extra code that was deemed not useful anymore from the card HTML auto gen script. Added "fully grown" hair option for the older accounts that get transferred from alumni and wouldn't have that set thus making HairVsHair matches impossible to do. (thanks D__dil_Pakistan for this report) Modified the health disadvantage in Gauntlet series matches for the winner. It's now set to 98HP. Removed 2on1 Handicap match sub type from KO and Table match types due to incompatibility. Added special ending messages for handicap matches. Modified message and colours for !Roulette trigger. Added absolutely all the match types in the !roulette script. Alot of them were missing. Added notice message for !roulette trigger when nothing is specified, the bot will tell you what options are available. Added absolutely all the match types in the Roulette match type script. Alot of them were missing. Raised the amount of money you lose in a non show/ippv match from $100 to $500. (thanks to Maavan for this suggestion). |
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Fixed Fixed a money glitch for losers on match ending for 5 to 10man matches. The match would glitch and wouldn't end properly. Fixed Hair vs Hair match glitch where match would detect user as not having fully grown hair. This was due to old users being transferred to the new data base. (thanks to Josh & Tamjuk for this bug report). Fixed lottery file. The auto generated file had a glitch where it wouldn't post the right cash pot that was won that week. Fixed !inventory to show only in notice upon using the trigger in the channel. (!inventory can be used in refbot PM aswell!) Added/Edited: dded TV (show/ippv) match win/loss/percent and total in the !stats Added WOTM points/wins/loss/percent in the !stats (!wotmleader is still available!, !readwotm is not.) Added Last title shot in !info. Bot will now display your last title shot, title AND date. (this will be added regardless if you win or fail to win the title but it wont matter for the actual champs) Added last TV matches list via !lastmatches command trigger. You can either use !LastMatches for your own list or !LastMatches Bot will now display in !inventory which item is activated. (Thanks to H}{H for this suggestion). Edited/Updated the !help for Gauntlet match. (thanks to Tamjuk for pointing this out) Changed color scheme for !stats and !info Added Legendary matches to !stats. Modified a bit the structure of !stats. Removed !readwotm trigger due to all that info being added to the !stats trigger. |
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Fixed Fixed bug where you could activate steroids and other perks for the same match while using the PM of the bot. Fixed bug where the champ could use blackout and steroids and other perks along side champ advantage. Fixed a few typos in !Activate trigger. Fixed minor glitch on match reporting for Iron man match. It wouldn't send the correct scores. Added/Edited: Added "No Interference" perk to the marketzone. You can buy it at the cost of $8000. This perk will set the match on INTERFERENCE:OFF by default when used. Added "Points" purchase to the marketzone. You can now buy bot points with your cash. Each purchase will give you 10 points for $50,000. (You won't be able to purchase any points if you have active unpaid loans with the iTNA Treasury) Added "Backstage Attack" perk to the marketzone. You can now it at the cost of $20000. This perk will give you an almost certain win if odds are in your favor. Added "Spy Cards" to the marketzone. You can now buy it at the cost of $2000. This will allow you to view other people's inventory. Added "Manager" to the marketzone. Buy your own Manager and buy actions for him. More details on the marketzone forum page. Added 0 variable for Legendary Matches, incase there are 0, the bot will specify that. Modified minor message error on !buy trigger in refbot pm. Instead of telling you that you can see your !Inventory in the bot window it tells you to do in the channel. (you can do both). Removed some useless code from the "blackout" variable. Lowered the price for a MillionDollar title shot from $100k to $80k. Edited the congrats message for the MillionDollar title shot purchase. Added extra notice for console when someone buys a Million Dollar title shot from the marketzone. Raised the base pot for the lottery. From now on, each lottery will start with a base cash pot of a random sum between $10k and $12k. Limited special tag team move to one per team in a 2on1 Handicap match. Migrated all the lastmatches files databases to a new folder just to keep things tidy. Added Time and Rating in the lastmatches report files. |
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Fixed Fixed major glitch in money system where the match wouldn't stop right when there would be a multiple men match. Fixed typo from "Luchas de Apuestas". Fixed typo in help section for Pure match. (Thanks to Tamjuk for pointing it out). Fixed X-Games cup typo. It wouldn't display right in list or in title histories. Fixed glitch in mildhealme-card item. Players would get their items on the negative even after buying. (thanks for D__dil_Pakistan for pointing this out) Fixed glitch where the price of MillionDollar belt challenge was still 100k in PM mode. Removed duplicate "$" characters in !renameuser trigger. Added/Edited: Added !addbugfix Added !Deactivate command for perks in inventory. Now you can use !Deactivate Added !matchfeed . Match feed will display the latest 10 TV (show/ippv) matches that took place. Added Achievements system. Win and complete your achievements list. Check it via !Achievements or via the specially designed achievements graphic. (a lot of bugs might come out of this, please let me know if you find any!) Full achievements graphic @ https://i-tna.net/viewpage.php?page_id=93 Removed the UltraViolent championship from "Last Title shot" section in !info. Added FlamingTable to !Help. (Thanks to Tamjuk for this bug report). Changed a few messages from notice to direct message in the !activate/!deactivate triggers for Bot PM. Changed "title palmares" to "title history" in stables bios due to not being able to add the "รจ" in perl script. Added Million Dollar belt auto writeon upon stable creation to avoid title history glitching again. Restricted Gauntlet matches from adding WOTM points. Added aditional alias for achievements to make match stop a little bit easier on the bot. Restricted WOTM from SurvivorSeries matches. |
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Fixed Fixed a typo in the Achievements list (thanks to Tamjuk for pointing it out). Fixed messages error on Bug Hunter achievement unlocks. Fixed a glitch where the bot would count all TV matches as iPPV main events. Removed extra "halt" incident from LMS match variables. Fixed an "inc" command on a cell match type variable. Fixed bug in Achievements system where the bot would award the Battle Royal achievements in 1on1 Br matches and would also bug on match stop. (Thanks to Vegeta for this bug find). Added/Edited: Added OTL System (Over the Limit). Get 2 in 3 chance to go over the limit and receive a random bonus during a match. OTL meter will rise whenever your opponent gains advantage over you. OTL can be viewed in !h or individually !OTL. Once your OTL reaches 100%, you could get nothing OR an extra finisher, an extra sub finisher, or an HP boost! Changed !achievements to print in a notice instead of a full channel message. |
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Fixed Fixed OTL meters to only appear if HP is right. (under 25hp) Fixed some colors in the OTL variable. Fixed a few typos in the achievements graphic.. Added/Edited: Made it so that when players use "taunt", the OTL meter will go up, this will make taunt valuable in late matches. Created Auto Generated HTML file for Momentum (who's HOT and who's NOT). https://i-tna.net/viewpage.php?page_id=94 Added variation for the OTL Bar percentage. Added more boosts to OTL. It can go as follows: Nothing, An extra finisher, An extra submission finisher, An extra finisher & submission finisher, An extra finisher & HP Boost, An extra submission finisher and Sub HP boost, HP Boost. HP & Sub HP Boost. Added failure message to OTL System. Added momentum page link to !momentum trigger. |
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Fixed Fixed bug on Achieve variable where the bug would glitch on match stop and wouldn't know what to add. Fixed bug on match stop where a variable would glitch in co-ordination of achievements glitch. Fixed bug where you could straight up table without setting or getting table in strictly the Table 2/3, 3/5 and 4/7 falls match types. Fixed backstage attack and blackout bugs where it would glitch cause it wouldn't know what type of match was set. Fixed Batoru Royaru achievement glitch where it wouldn't be unlocked in a multiple men match. This has been resolved due to the adition of the brand new matchtype variable. Fixed bugs for MainEvents and Franchise player achievements. Items wouldn't unlock due to some match type issues. Fixed issue where the bot would try to take points from "Vacant" if the title was vacant prior to the title match. Removed "domomentum" alias due to it not being used anymore. Fixed bug where bot would award money twice to the winner. Removed "tagain" alias due to it not being used anymore in Table matches. Added/Edited: Added a secondary match type variable for the bot to differentiate between match types, singles ,multiple and tag. This will make it easier to fix and add perks without bugs happening. |
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Fixed Fixed bug in OTL system where HP and Sub-HP wouldn't work correctly. Fixed bug in TagTeam IronMan match where the match wouldn't stop properly due to a typo in the code. Fixed, tested and checked all the automated achievement unlocks. Fixed !deactivate trigger. IT would only work on steroids perk so I fixed it to work on all perks. (thanks to Josh for this bug report). Fixed market.rb load issues. Fixed glitch in entrance messages for the Million Dollar belt. (thanks to Tamjuk for this bug report) Fixed bug in Achievements for "The Brute" achievement where people would get the achievement even if they'd lose the match. (Thanks to Maven for this bug report). Fixed small typo for "-iTNA-Ref- you must identify before useing this command". (Thanks TLKiller990 for this report). Fixed typo in Manager Perk activation message. Fixed extra space in Manager perk "spit" sequence. Fixed issue where if the match would end in a draw/tie (i.e FirstBlood matches), the channel would remain moderated(+m) and the bot wouldn't devoice and stop the match properly. Fixed issue where "Last Challenger" would not be added to the UltraViolent Championship information. Fixed issue where there would be an extra "&" character in the champions list for Tag Team belt in the "Won From" section, when the section would only contain "Vacant" element. Fixed typo in Roulette where the bot would pick Death Match and would post it as "Death Match Match". (Thanks to Tamjuk for this report). Fixed bug where if you'd buy the million dollar belt, the bot would tell you that you unlocked the achievement for that but wouldn't add it to your achievements list. (Thanks to Kumar for this bug report). Fixed bug where DirtyPlayer achievement would be unlocked by simply activating and deactivating DirtyPin three times, thus cheating the system. It will now only count as a use after the match actually starts. Fixed bug where "The Legend" achievement wouldn't be added even if you'd score a 5+ stars match. Fixed "Battoru Royaru", "Ready to Rumble", "Royal Rumble 2nd Best" and "Battle Royal 2nd Best" achievements. They would not activate due to match type variable not being added. Fixed "The Brute" achievement where you'd unlock it no matter what time would be set for the iron man match. Now you only get it for 60 minutes Iron Man matches only! Fixed bug where a last rites win would not be added to the player's stats. (This is important for "The Deadman" achievement.) Fixed "The Deadman" achievement unlock. It wouldn't unlock because it wasn't added ad the end of the achievements checking variable. Fixed bug in Casket match where the bot would give random block messages for Player3 when the match would be 1on1. Fixed "The Collector" achievement unlock. Added it for onjoin achievements check up to be more precise. Fixed issue with Mr Bfg Achievement where it would count ALL matches no matter the tag. Fixed all the Mr BFG fake achievemnt unlocks and locked them back up. Fixed bug in Ladder Tag Team matches where when a tag occured, a player would kick the ladder out of his team mate's hands. (Thanks to CaptainCharisma for this bug report). Fixed color code glitches for !stable inactive/active commands. Fixed bug where treasury money was being added even though the stable was inactive and the player left it while it was inactive thus not spending anything. Fixed bug where former stable wouldn't work properly upon leaving by your own for member 2 to 5. Fixed bug with "Manager" perk where the wrong person would be notified about the !heyman trigger. (Thanks to Kumar for this bug report). Added/Edited: Restricted !Breakpin in Table,Ladder,TLC,Cage,KO,LionsDen & Casket TagTeam matches for obvious reasons. (Thanks to Josh for reporting this bug). Serious perks restricted to one every three months. Removed "Freedom IRCup" from !tournaments. Added IWWF title for storyline purposes. Unloaded protection.rb scripts as they aren't really needed anymore. Replaced all #iTNA chanreads to reading directly from the settings file, making it easier for me to set remote channels without editing the core script if needed. Replaced all #iTNA.staff chanreads to reading directly from the settings file for console channel name, making it easier for me to set remote channels without editing the core script if needed. Raised the OTL boosts for HP and Sub-HP by a small margin. Removed "chair shot" and "low blow" from interference counters (so they wouldn't pop up in a Regular type match) and added "Pepsi Plunge", "Fameasser" & "Angle Slam". (thanks to Maven for this suggestion). Added extra code for "The Brute achievemnt so it would detect it for the Tag Team IronMan match as well. Started tracking draws as ties in the stats for each user. It's now displayed in !stats. Modified the !marketzone lists and restructured the perks. We'll now divide them between "Serious Perks" & "Minor Perks". Added time restrictions for each serious perk individually (dirtypin, steroids, blackout & backstage attack). Changed the date format for injury time to show Day/Month/Year instead of month/day/year. Also made it say the actual month instead of numerals, same thing added to Serious Perk expiry information. Modified the DirtyPlayer achievement unlock announcement to be sent via /notice instead of public message so the bot doesn't give it away during the actual match. Added P3 and P4 to Legendary Matches count, so it would add 5+ stars matches to tag team partners as well. Added P3 and P4 to Legendary Matches count, so it would add 5+ stars matches to 3-Way and 4-Way participants as well. Added MatchType variable to Royal Rumble, Battle Royal and Strap matches as they were all missing it. Made it so that you won't lose any money for leaving an inactive stable. (Thanks to Fowler5 for this bug report.) Added $ char to all the money sums in the code. They weren't being displayed properly during notice messages. Made it so that the bot loads up the MomentulHTML.rb file, the bot didn't know what /momentumhtml variable was due to the file not being available. Possible bug for injury script as it would display an error in status window for injured.ini addition. (Will still look into this). Added "-n" flag for writeini. Added !forfeit command that automatically gives the selected winner a match win/wotm pts/money/regular points and tv win. Same applies to the selected loser. This is just to make my life easier with slackas. |
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Fixed Fixed No-Interference perk glitch where it wouldn't remove the activated perk after usage. Staying activated and giving unlimited no interferences. (Thanks to Kumar for this bug report) Fixed issue with Match Rating where it would glitch and it would stay to 0 in 2/3, 3/5, 4/7, ironman, and 3stagesofhell match types. Fixed small typo in the Elimination Chamber match type. Fixed a small typo in the Manager perk message. Added/Edited: Significantly decreased the OTL HP&SHP Boosts. (Thanks to H}{H for pointing it out) Added Adderall perk. This is a minor perk that is used to boost speed. It is basically amphetamine. You can buy it ($8000), activate it, and use it during a match via !speed. It will trigger an instant OTL. Added DoubleTag+ perk. This is a minor perk that can be used by tag teams. You need to buy it from the market zone ($15000), activate it and you will have an extra double tag team move to do during your match. Only of teammate is allowed to use this perk, if both have it, the other teammate will have his perk deactivated and sent back into inventory. Updated the list for MarketZone prices/items on the iTNA Website. The Collector achievement has been modified to be achieved only when you have the following items (at once) in your inventory: Mild HealMe Card, Serious HealMe Card, Steroids, Backstage Attack, Interference+, Spy, Distract, Blackout, DirtyPin, Finisher+, Submission+, No Interference, Extra Taunt & Manager. (Thanks to Tamjuk for pointing it out) Match rating will now be affected by pin reversals and kick-outs as well. Match rating will now be affected by how many OTLs are achieved during the match. Match rating will now be affected by crit hits as well. Match rating will now be affected by blind tags, taunts & missed moves. Doing special moves in the following match types: Ambulance, Cage, Casket, Cell, EC, B&P, BR, RR, BBCage, Boiler, BuriedAlive, CagedInferno, Death, Eropes, FTable, Inferno, IQuit, Ladder, LastRide, LastRites, LightTubes, LionsDen, LMS, LumberJack, LuchaLibre, MonstersBall, NHB, ParkingLot, Pole, Prison, PunjabiPrison, Strap, StreetFight, Stretcher, Table, Tacks, TLC, Tuxedo, UltimateX, will significantly affect overall match rating. Added No-Interference special messages for each player from 1 to 4. Changed halt trigger to return on No interference perk to avoid any mishaps during matches. Made it so that if you have a MillionDollarChallenge in your inventory and you get a Million Dollar Championship match, win or lose, the MillionDollarChalllenge will be deducted from your inventory. (Thanks to Vegeta for this bug report). Replaced all halt triggers with return in Manager perk script, to avoid any issues during matches. Restricted !heyman to people that are strictly in the match that's taking place. Added special OTL variable to work with !speed. |
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Fixed Fixed Strap match bug. The last turnbuckle touch would not work anymore due to a "Rating system" script override. (Thanks to Vegeta for this bug report) Fixed interference+ perk. It wouldn't work properly. (Thanks to H}{H for this bug report) Fixed a major bug where the match wouldn't end properly when a new user would have a match. This was due to "prevrank" variable which was later implemented. Fixed major bug in Elimination Chamber match type where the match wouldn't finish properly due to the "ChamberWarrior" achievement unlock script. (Thanks to Tamjuk for this bug report). Fixed DoubleTag+ perk bug where if both teams would purchase a doubletag+, only one would be able to use the extra double tag move. I made it so that if both teams activate it, they will cancel each other's perks and get sent back into their inventories. (Thanks Maven for this bug report). Fixed bug for Match rating where the bot wouldn't know what to do if the right criteria for a legendary match wasn't met yet the match would be a 5star. Now it will give you the points for the 5 star even if it's not Legendary. (Thanks to Fowler5 for this bug report). Fixed a few typos and punctuation mistakes in the Last Ride match. Fixed a small typo in the Interference script. Fixed html iframe for the achievements website page. A couple of minor typos fixed in MarketZone. (Thanks to Tamjuk for this bug report). Fixed the extra "&&&" characters that were displayed randomly when someone would try to check !Infotournament for WorldCup. Fixed minor typo in the H0LLYWOOD memorial tournament command. Fixed a match rating bug where the bot would report it as a 4.5 but would award a 5 star. (Thanks to Tamjuk for this bug report). Fixed minor typo in match rating variable for match report. Fixed bug where spinebuster was viewed as a pin by the bot. (Thanks to Maven for this bug report). Fixed Roulette Tag Team match start bug. (Thanks to Tamjuk for this bug report.) Fixed typos in the WOTM html page. (Thanks Maven.) Fixed ladder help section typo. (Thanks Tamjuk.) Fixed bug on Manager perk where the bot would let you use !heyman in a non-TV match. (Thanks to Kumar for this bug report). Fixed minor typo in LastRites match. (Thanks Tamjuk.) Updated/Fixed the !ippvs and !upcomingippv commands. Fixed the auto !healme variable in the autobots. Now they should heal on their own after the injury or if a match is started and they're injured, they'll stop and heal. Fixed Roulette match type. Fixed Lighttubes match bug where it wouldn't know what to do if the light tubes weren't on the ground. Added/Edited: Modified the interference+ perk so that you don't need to have any of the match participants set as ally or enemy. You simply pick who you want to attack via "/msg iTNA-Ref !interfere Modified Tag Team bouts 5 whips per turn script. Due to abuse of tagging in and tagging out just to get more whips, now whips are reduced to 3 per turn/ per player. So you can only tag in once and get three more whips, after that, you MUST make a move other than whip or tag. (Thanks to Fowler5 for this suggestion). Added No Surrender Match type. (1on1, 3Way, 4Way, 2/3, 3/4 & TagTeam). Added help for No Surrender match type in !Help. Player switch time has been drastically reduced for eXtreme match type due to people not actually getting the chance to even be in the match. (Thanks to H}{H for this suggestion). Extra info line added as a notice to end-user for less flood on public room. (Applied to !titles, !tournaments, !trophies & !retiredtitles.) Added more info into "Did you know". Removed and modified some as well. Updated iTNA tips file. Updated iTNA tips file v2. Updated newbies forum thread. Updated iTNA iPPVs List page. Added full histories and dropdown buttons for each iPPV. Added the discontinued iPPVs as well. Updated the Stables HOF Page. Added all discord title histories to the actual refbot. it will show in people's bios now if they had the title. Added more info into "Did you know". Removed and modified some as well. Removed retired titles old code from new code as it was taking space for absolutely nothing. Added H0LLYWOOD Memorial and Jewser Tag Team Classic to the renametitles sequence code. Added the Discord title to the !retiredtitles trigger. Added iwwf title history into iTNA title history. Made it so that when an account is transferred to Alumni, the funds are set to 0 so that the inactive user doesn't appear in active !Forbes list. (Funds will be kept in the database in case the user returns) Made it so that when an account is transferred to Alumni, his mask and mask prestige are removed so that the inactive user doesn't appear in active !luchadores list. (Mask will not be returned upon returning, the user will have to buy a new mask). Modified the cgi roster file to fix a bunch of code and to add Legends link to the bottom page. Added the iwwf title to !federation and to !retiredtitles, same for discord title. Added No Surrender match type to m.roulette variables. Removed MemoServ match notification for supervisors. It's pointless since we now have !matchfeed and !lastmatches. Added an extra help line for newly registered bot users about their pending accounts. Updated the marketzone page and spellchecked. Removed KO & FirstBlood until better development. Re-added automation to Pentagon. Now everyone can play him as well. |
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Fixed Fixed major Manager perk bug where the perk wouldn't work after the last update due to a variable displacement. Added extra var set for TV matches as %TVmatch so the bot cannot get confused again in this type of scenario. (Thanks to Kumar for this bug report). Fixed the WOTM points to work for 2/3, 3/5, and 4/7 falls match types. Fixed the WOTM points to work for 3StagesofHell match types. Fixed the Stable points to work for 2/3 Falls Tag Team match types. (Thanks to vichu for this bug report) Fixed the Stable points to work for 2/3/3/5/4/7 match types. (Thanks to vichu for this bug report) Fixed WOTM script bug where the bot would add random names to the wotm pts system file. Fixed WOTM script bug where the bot wouldn't know what to do when a 3way or 4way was done. (Thanks to Tamjuk for this bug report). Fixed match announcement line for hardcore 3/5 falls match. It wouldn't display the match info when starting it. That was because of the "No Surrender" match addition, which caused a slight bug. Fixed bfgcount achievement match ending glitch. Fixed issue in stat variable where if the user didn't have any 5star matches the bot would display just blank instead of 0. Fixed issue in stat variable where if the user didn't have any luchas matches the bot would display just blank instead of 0. Fixed most of the oversized website banners. Fixed minor html error on iTNA title history. Fixed Manager perk 3count glitch. The bot would continue with the pin and wouldn't give you the chance to !heyman. Fixed bug where the bot wouldn't read the "AI should make another move now!" variable. (Thanks to snug00r for this bug report.) Fixed bug where the bot wouldn't read the "Referee didn't notice opponent going through the table" variable. (Thanks to Vegeta for this bug report.) Added/Edited: Added automatic lottery end and start script timer. So I don't have to check it all the time to see if 7 days passed. Now the bot will check and if 7 days passed, it will auto end and restart the lottery. Scripted WOTM points for 3-Way, 4-Way, Triangle, FourCorners, Elimination 3 and 4-Ways and 2on1 Handicap match. Added Kickout perk. Buy it from the marketzone and use it during the match with !Kickout at any time after activating it. Added Betrayal perk. Buy it from the marketzone and use it to betray your tag team partner during the match. Please see the marketzone link for extra info on this. Modified some WOTM script text. Added auto timer set for lottery status checkup. Added pot number into the public lottery announcement. Made it so that if you don't have at least a lucha match on your account, the !stat won't display the entire "Luchas de Apuestas" line. The bot will now keep track of every WOTM and it will be added to the WOTM winner's account and displayed in !stats (will be added to website bio stats as well in the future). Recentered the title of the WOTM page. It was misplaced since the last update. Removed stable ranking page code banner and replaced with iframe new banner. Significantly reduced the prices for MillionDollar belt shot and buy. to 35k for a shot and 80k for a direct title win. Raised the bonus points for MillionDollar belt win and defense. 5 pts for a win and 5 pts for defense. Lowered the points you lose if you lose the MillionDollar belt from 10 to 3. I increased the cash loss when losing the belt though, to 5k. Changed the entire color theme back to orange. Added Auto-Buy for Lottery Tickets. The AI bots will now auto-buy the tickets on their own. |
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Fixed Fixed some color glitches in the scripts. Edited a few messages as well. Fixed error code in !suspended trigger display text. Fixed color code in the Automatic iTNA lottery announcement. Also modified the announcement a little bit. Fixed small error on the !Update trigger. It wasn't displaying the confirmation message after asking it to update. Fixed a bug where upon injury, the bot would glitch in adding it to the overall achievements file. Fixed some color code errors in Battle Zone match type. Added/Edited: Modified the Ladder match in 4Way and 3Way match types. Increased the switch player timer and decreased the timer for player taking too long to make a move. This is to avoid long-ass matches in Ladder 4-Way or 3-Way due to stalling or people playing from phones. This will help the match to go by faster. Completely re-wrote the match rating system as it was too buggy to fix. Added 5-Star bonuses for P3, P4, P5 & P6 as well. From now, 5-Star matches will not award bonus points anymore, only $5000 cash for everyone involved in the match. From now, Legendary matches will award 5 bonus points & $8000 cash for everyone involved in the match. Might as well make it official as this information was not given until now: UNLESS the match is a main event in a TV/iPPV card, it will never receive a legendary rating. Each player that is involved in a 5-Star or a Legendary match, will have the match added to their stats, except over 6 men match types. Added !topbugfix : A command that will display the top5 bug fixers and the number of bugs they found for iTNA-Ref. (Thanks to Tamjuk for this suggestion). Added BattleZone match type. Please see !Help BattleZone for info. Added TIME LIMIT tag for matches. Now you can set a time limit for certain match types. How does this work: A time limit is set between 5 and 30 minutes, if nobody manages to score a pinfall or a submission in the given time limit, the match ends with a no contest. This is great for storylines and for titles like Patriot which is mostly about Pure Wrestling and fairness. For example, if you can't beat the champion in the given time limit, the title does not change hands! This tag is only available in match types that can end in a pinfall or submission, Elimination style and multiple falls match types do not work with Time Limit tag. Example of how to set a time limit match: !match regular 1on1 name1 name2 crowd/on none none timelimit:10 SHOW/iPPV (This will set a regular match with a timelimit of 10 minutes. Added a minor command to add some past wotm wins for users since the last update started keeping track of that. Changed timers for Lottery and UV title auto checkups from 20 minutes to 30 minutes for less spam in the console. Auto-update has been turned back up. It will auto check itself for need of update and it will auto-update every three days, regardless if a user already used !Update. Incorporated title names into the Ladder and TLC matches action text. Instead of TITLE, it will specify which titles are being handled in the match type, if any. Added correct discord server to website settings. Made randomized code for the main website banner. Each time you go on the website, you will get a random banner. Made it so that when you click on the main website banner, it takes you back to HOME page. (Thanks to Avernus for this suggestion). Removed match ending messages that would announce the bonus points for 5-star and legendary matches. This in turn will be /noticed directly to the player, for less spam in the main channel. Removed special event points addon for Ladder tagteam, left it like any other ladder subtype. Added "TheLegend" achievement unlock for P3 to P6 if they are in the match. Added extra announcing messages for when a health:off or a timelimit tag is set for the match. Added harder odds for throw in BattleZone match type. Added hardcore endings to BattleZone match type. Added barbedwire move & weapons to BattleZone match type. Added the option to add a name for your manager perk. You can do so by typing /msg iTNA-Ref !bioadd Manager Added help section for Battle Zone match type. Added extra info for Manager Activation perk. Unrestricted !Inventory command during matches. You can now check your inventory while a match is on. |
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Fixed Fixed major exploit in tag matches. If the referee was down and people wanted to stall until the ref would get up they would tag each other until the ref would wake up. Now, if you tag in and out like that, multiple times in a row, the referee wake-up timer will reset each time and the ref will never get up if you keep doing that. Fixed major glitch in Three Stages of hell match. WOTM & Achievements Modules would not know what winners and losers were as other modules would turn that off upon finishing the match. Fixed some typos in the automatic crowd cheering systems. Fixed minor underline text error in automatic timer notice for auto-update. Fixed bug where "No touching the referee in pure rules matches!" message would randomly pop up. It was due to the world of certain moves matching the move block in a Pure Match type. It might still occur but as this happens, I will narrow it down and fix all of them. Fixed small space bug in the KICK OUT perk message. (Thanks to Tamjuk for reporting this). Added/Edited: Added tag exploit fix to 6ManTagTeam and SurvivorSeries match types as well. Added Asian Mists perks. Green Mist, Burning Mist & Dark Mist. Green Mist & Burning Mist are minor perks and Dark Mist is a Serious Perk. Green Mist will hinder your opponent's ability to use !h for a certain amount of time. Burning Mist will hinder your opponent's ability to use !h for less time than Green Mist, but will deal damage. Dark Mist will hinder your opponent's ability to use !h for an extended period of time and will cause more damage than Burning Mist. Please refer to the marketzone page for full help & info. https://i-tna.net/forum/viewthread.php?thread_id=5111 Changed the colors of the crowd cheers. Changed iTNA Undisputed championship back to iTNA World Championship. Added /me taps out for players to use when they're out of Sub HP and there's no way out so instead of waiting for that 10 count for submission, they can just do /me taps out and the match ends. Added Asian Mists to disqualification module. |
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Fixed Fixed bug where the bot would award an exta $1000 for non-TV BattleZone/UltraViolent invitationals. Added/Edited: Created new match type: The UltraViolent Match. Works like a Battle Royal. Throw your opponents over the top rope, but in this match type, you can pin and submit people as well, only to become interim UV champ during the match. If you hold the belt, you can't be eliminated. Made it so that the UltraViolent Match won't start without the UltraViolent Championship. Added special Health display for UltraViolent match type as well. Added help for UltraViolent match type. |
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Fixed Fixed bug where you couldn't use "taps out" if sub-health was out. Fixed colors for lastmatches and matchfeed a bit. Fixed Forum posts announcement typo for iTNA cards new post on JBL. Added/Edited: Added new match type: Doomsday Cage match basically a Triple Cage. please see !help DoomsdayCage for more information. Added new match type: Electrified Cage match. Please see !help ElectrifiedCage for more information. Made it so that in the UltraViolent invitational, after every new interim UV champ, the health resets back to 95hp. This gives people an extra reason to be the interim champ during the match. Modified the Doomsday cage match. You need to table your opponent in the 2nd cage, in order to advance to the 3rd cage. In the 3rd cage, you need to set a ladder and climb it to grab the object/title, in order to win. Restricted submission moves in UltraViolent match type. (Thanks to Kumar for finding this). Made it so that when the UltraViolent title is vacant and an UltraViolent Invitational is set, when the match starts, a random interim champ is set. Added extra help info for the UV Match type. Added extra in the match information for the UV match type. Now !match during the UltraViolent match type will display the Current UltraViolent Champion as well. Modified the !Help match delimitators because it was too confusing to read. Replaced halt reps with a return for each !help item due to the trigger being used during a match, this was done to avoid any mishaps. Switched match categories for money win percentage for BarbedCage (Made it a Cat2 from Cat4 match type payment.) Switched match categories for money win percentage for LastRites (Made it a Cat3 from Cat1 match type payment.) Added help for Doomsday Cage Match type. Added Doomsday Cage to Roulette variables, restricted pin/sub for it as well. Changed the color scheme for "Available Removed some Burial Chamber old match codes. Tidying up some files. Added special match information for Doomsday Cage match type. Added %blood to match information for the Ladder match. It was missing it. Now !match information will also display if the match is a TV/iPPV/Mainevent or a Non-TV match type. Added this to all match types info. Moved all special match information aliases to the central match_information alias for better code structure. Added HP increase for players that are left behind in the cage, in the Doomsday Cage match type. (Only if the left-behind player has lower HP than the advancer) Added specific match ending report for Doomsday Cage match type. Added specific match ending report for when a Reverse pin is successful. Added some missing match types to the !roulette trigger. Created electricity timer for Electrified Cage match type. Modified the match information for Doomsday Cage match, adding more items to the trigger. Modified the !Help section for the Doomsday Cage match to fit the new modes. |
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Fixed Fixed bug in Doomsday Cage match where you could table without setting the table up. Fixed bug where you could use moves in an Ultimate X even though you or your opponent would be climbed on the structure. Added/Edited: Added Tag Team mode for Electrified Cage match type. Added !matchtypecount command. Use this to view statistics on the number of each match type you or someone else had. Added flood protection for !Matchtypecount command. Added "waits inside the cage" move to DoomsdayCage match type. Made it so that in the 1st Doomsday Cage, you need to KD your opponent in order to climb. Not the case in the 2nd one. Added HP recovery for both players upon advancing to a new Cage. Added immediate climb to the top for Players left behind in a Doomsday Cage level. |
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Fixed Fixed bug in UltraViolent Match type where the match would not start properly if the UV title was not Vacant. This was due to the last patch where I introduced the interm UV champ to be set if the UV title was vacant. Fixed major bug in CagedInferno Tag, NoSurrender Tag, Tacks Tag & eXtreme Elimination 3-Way where the bot wouldn't set the right amount of players. Fixed the alumni page. It should now update with the proper info on the roster/alumni pages.. Fixed small bug where the bot wouldn't put the players in the next cage when a quick climb would occur. (For Doomsday Cage match) Fixed the match info for UltraViolent where P3 would have the "&" character attached to it. Fixed a small color glitch in !lastmatches. All good now. Fixed bug on match report card for Admins. The bot would not report match ratings for 5 stars and 5+ stars. it would just give a blank reply. This was due to remaking the match rating system and forgetting to add it to the report system. Fixed Champions List bug where the bot wouldn't display the proper information for the Tag Team titles. If there wouldn't be any Last Challengers, the bot would add a "Nobody &". Made it so it wouldn't add the "&" now. Fixed a small color glitch in the Tacks Match messages. Added/Edited: Added Tag Team mode to Tacks match type. Added Tag Team mode to Caged Inferno match type. Added Money in the Bank Ladder matches for 5Man and 6Man modes. (Needs intensive testing before booking on cards though!) Added extra HP increase for whoever climbs through 1st the next cage in DoomsdayCage matchup. Added, "Cash Vault" to buy and use from the Marketzone. Store your cash in a vault so you don't lose it during matches. After buying a vault you can store up to $25k. Be careful, every withdrawal of cash from the vault will cost you $1000 !stats have been modified a bit to look tidier. Also Luchas de Apuestas and Legendary Matches stats texts won't display unless they have at least one numeral in them. !info has been modified a bit to look tidier. Added "Manager" slot display. Moved Momentum on the third line. That way there's less flood. Added "King of Kings" to the !Trophies list. Added history links for every trophy/tourney that was missing it. Moved H0LLYWOOD memorial to the Trophy section. Added "during match" info for Cage and CagedInferno. Added extra info to match info for CagedInferno and Cage. "Door Status". Also made it so that if nobody is Gasolined, the bot will specify instead of giving blank. Added CagedInferno and DoomsdayCage to bonus points module. Added a couple of items on the marketzone to loan restriction, so if you have more than three loans, you will be required to pay your loans before using these items. Added Broadcasting and referees to the iTNA Roster list. |
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Fixed Fixed the alumni page. It should now update with the proper info on the roster/alumni pages. Fixed DoubleTag+ perk issue where the bot wouldn't give you back your double tag perk if both you and your partner activate it during a match. From now on, each team can activate a doubletag+ perk. So if one team member activates the perk, the other one will have his restored regardless. Basically, 1 perk per team for both teams if they do activate it. (Thanks to Josh for this bug report). Fixed bug where !Kickout would glitch if both players would have it activated. (Thanks to oddset for this bug report) Fixed alignment of 2001-2006 title history link on the iTNA title page. Fixed bug where Lucky Chart iTNA Achievement wouldn't display the unlocker's nick on notice. Fixed error message for informational notice about how to use "kickout" perk. (Thanks to Josh for this bug report) Fixed "reverse pin" false result record. (Thanks to Josh for this bug report). Fixed Momentum page. Upload wasn't working for this particular file. (Thanks to Josh for pointing it out). Centered Momentum page into the iTNA site html body. Fixed "Won at" & "defended at" for the tag team titles website display panel. Fixed bug where bot would randomly tell you not to touch the referee in pure rules match even though the match wasn't even pure. (Thanks to Josh for this bug report). Added a fix for when the bot does a move that iTNA-Ref does not recognize. Upon that, the AI bot will check !h again and retry. Added/Edited: Roster page will now read img files only from the main Roster server folder and will just auto resize as required. In the past, I always had to duplicate roster images and resize them myself and reupload them into a separate folder. Users can now set their own roster bio picture if they wish to via !bioadd Picture. Make sure you resize your pics to fit the template so it doesn't look like shit. Provide a http link that ends in an image extension like .jpg or .png for example. Bot will now generate a file for each ended TV card/iPPV and it will upload it to the server and create a history list. (this will save me from always posting results on the forum) Increased marketzone prices for Burning Mist from $8k to $35k (kept as a Minor Perk though), Manager from $10k to $20k & DoubleTag+ from $20k to $25k. Added reverse move for "Table" Match. There's a 1 in 100 chance that your table move will be reversed and you'll be put through a table by your opponent. (Thanks to Josh for this suggestion) Added NPC Players. !NPCMatch will do matches between designated registered/signed NPCs. Added command !SignContract Added Broadcasting and referees to the iTNA Roster list. Removed "debug" noticing event in Object on the Pole match type. Made it so that the bot will now display "0" in !matchtypescount instead of blank post. Removed extra pointless code for !bioadd trigger. Removed dotop10 for html in topwrestlers code. Added "gimmick" buy option in the MarketZone. You can now buy a personalised gimmick and it will be added to the official iTNA-Ref gimmicks list. Removed !themesong standalone trigger and added it to the !bioadd section. users can use !Bioadd ThemeSong to set their bio theme song. Added !endcard for Executive roles. This will make a copy of the current card and back it up to a separate folder with the date in the file name as well. Added an extra second for !heyman and !kickout triggers, for less CPU issues in the future. Added !summon Added $setread for version and botnick that can be accessed directly from the settings file. |
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Fixed fixed a timer for hindered that was randomly starting up without call on variable. Added/Edited: Added NPC buy to marketzone. !buy npc Added !NPCS list (Will display the roster of all the active NPCs.) added !fireNPC (will cancel the contract of one of your managed npcs.) created Arm Wrestling matches. Use !ArmWrestling to view. removed !buymask code as this was added into the marketzone script. (buy a mask simply with !buy) removed a bunch of dead code from !Breakpin, hopefully it will fix the weird bugs we've been having. renamed !signcontract to !signnpc Added !AItag & !AIdoubletag triggers for the auto bot. You would need to be set as the bot's team mate prior to starting the match. Then you can tag with it by using !AITag. It will automatically tag you in. Use !AIdoubletag for double tag. |
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Fixed Fixed and Added Title belt images for all titles history pages including the inactive ones. Fixed a major bug in Flaming Table match type where you could table your opponent and win the match even if the table wasn't on fire. (Thanks to Vegeta for discovering this with his retardation) Fixed what I believe to have caused the !Breakpin issues lately. I'm not sure if that's the actualy bug though, hopefully it fixed it. Fixed small CTCP parse bug where the bot wouldn't display the version anymore due to mIRC v7.66. Fixed bug where !bioadd themesong wouldn't set properly for your bio page. Fixed iTNA title history page. IWWF title history header was not centered and the link wasn't working. Fixed bug where if someone would kick a stable member that was already in the Alumni section, the bot would write them back into the active roster. Went through and tested all available moves in the bot code. Some of them weren't working. As listed - Small Medium: Jaw Breaker, Neck Breaker, Face Buster, Reverse Jaw Breaker Medium: Chest Breaker, Back Breaker. Large: Vanterminator, Bonzai Drop. Finishers: Rock Bottom, Low Down. Regular sub: Laso from el paso. Barbedwire: Drags face. Cell: exit ring, Casket: several moves weren't needed anymore. updated it. I-Quit: ask to quit FlamingTable: most of the moves were wrong. Fixed a small glitch for the ironman match. Variables wouldn't clear properly. Added/Edited: Added Managers/Enforcers to the website roster list. Made Auto Updater for moves list. From now on, if you get the latest moves list script from the website, if we add new moves to the list or fix broken ones, your script will auto update to the latest moves list. (Please download the new moves script if you want this to work). Updated refbot to latest mirc version 7.66 for security reasons. (Some stuff might not work properly due to this update). Added "Debut" date aka registered on, to bio page. Note that you can add a custom "Debut/Joined" through !bioadd Joined Restricted !bioadd Manager to specific Manager names. People can also add their own custom managers/enforcers but they would have to buy that from the MarketZone. Added "Trained By" option to !bioadd. So if you wanna add the person that trained you, you now can and it will be displayed in your bio profile. Restricted !bioadd manager to work only with available managers that are active on the roster. (*see Custom Manager) "Custom Manager" added to the Marketzone. If you don't like any of the available managers on the roster, you can now buy your custom manager/enforcer from the marketzone. It will be available for everyone to use and it will be added to the roster list as well. Added "ORIGIN" name to your account. So from now on, if you register as NiCkExAmPlE, this will remain your nick in cards and matches even if people misspell it. Added Referee Enforcer perk. Use it when the official referee is down and you want to pin. Command: !enforce. Added "Stable Fee Expansion". From now on, if you register a stable, you can only be a tag team, which means you can only have two members in it. If you pay the stable fee ($50,000) via !Stable PayFee you will unlock the other 4 member slots, capt icon and co-captain functions. Removed some pointless moves like Double Powerbomb and Multiple German Suplexes. Replaced security access codes from Insidious/Sherby nicks to Mephisto. Added extra line in bio page where if you add your nickname it will also auto add your original nick. Edited the "I'm too lazy to set my bio" message from the bio pages. (This is due to not setting a quote in your !bioadd). Added "Current Champion" Nick with link to their bio page and Roster pic to each Title History page. Redirected "Back to title holders" to the correct link for active and retired title history pages. Added extra help info to the Marketzone item thread. Added X-Cup to the !card list in the bot code. Added SongName to !bioadd as an option. This will set a song name to appear in your match entrance message. If you don't set a SongName then the bot will set it as "Generic Band" by default. This has nothing to do with your bio page theme song which can be set via !bioadd ThemeSong. Cleaned up a bit on the iNWA title list histories. |
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Fixed Fixed bug where you couldn't invite anyone to your stable. This bug occured during the last patch update. Fixed bug where the bot would tell you that you unlocked the extra 4 member slots for your stable and then tell you that you don't have enough money. This was due to the block message being in the wrong code bracket. Fixed bug where there would be a wrong gender in the message for Mist Recovery. Corrected some data in the iPPV lineup history files. Fixed a few small bugs in the NPC match system. Added/Edited: Lowered Stable creation price from $5,000 to $500, due to the $50,000 cost for expanding your stable. It will be easy now for anyone to create a tag team from start but it will cost to expand. Restricted the use of Mists when other perks are activated. (Thanks to Josh/Kumar for this find). Raised price for Green Mist perk from $5,000 to $10,000. Raised price for DoubleTag+ perk from $25,000 to $35,000. Raised price for Manager perk from $20,000 to $30,000. Raised price for Kickout perk from $10,000 to $15,000. Added managers.txt to auto update list for server updates. Added all the RIOT cards on the iTNA Weekly History page from the website. (Included 2020 cards as well). Added forum posts for some missing cards. Ep 1 to 6. Coded a way for me to add script log updates through the bot itself, without adding it to the forum post. Added "RefereeEnforcer" information in the !spy command. Programmed the AI bots to know how to use !Breakpin in tag matches. Added regular/hardcore/table tag team and oldschooltag to AI bots. |
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Fixed Fixed typo for acquired" - Thanks to Tamjuk. !signnpc file was not enabled. - Thanks to snug00r. Added passwd and origin variables for the npcs, as the matches would bug when starting them with npcs. - Thanks to Tamjuk. Fixed bug where the bot would tell you that you are trying to "buy points with cash" regardless of what you were trying to buy (this occured when you would be blocked due to unpaid loans). - Thanks to Kumar. Passwords would reset for people who would use !signnpc. That has been fixed. - Thanks to snug00r. Added/Edited: N/A |